Yakuza 3: Difference between revisions

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* Unlock guard breakers being added to the end of your combos ASAP.  
* Enemies in this entry are infamously block-happy, so throws and bladed weapons are particularly important. Buying and repairing a bunch of cheap knives can be a good investment, and you can also grab most downed opponents' legs for repeated throws.


* Carry food with you always everywhere. Real fighting involves chowing down dozens of sushi dinners while the boss is doing his trademark bullshit.
* Bosses are quick to punish longer combos with counterattacks, so focus on shorter hit-and-dodge maneuvers. Make sure to hold on to a good stock of healing items as well, as some boss fights can go on for a while.


* Your daughters happiness is irrelevant and gives you nothing expect knowing she loves you more or something.
* While the description only mentions reduced damage, the "Gauntlets" accessory actually lets you block bladed attacks barehanded which is very useful in some fights (and remains true in the next game). A guaranteed pair can be found in the Ryukyu key locker #28 once the lockers become available in chapter 4, the key of which is hidden between some buildings near the central Ryukyu save point and requires first-person view to pick up.


* NG+ turns off random battles and lets you finish any sidequests you might have missed. I can't recommend that enough.
* You can learn Tiger Drop as early as chapter 5 after the substory "Return to the Dragon Palace", and as usual it is incredibly powerful once you get the timing down.
 
* It's possible to miss certain substories, but they can be finished in premium adventure mode after you've beaten the game.


* There are missable substories: at one point in the game, someone will become permanently unavailable, and all substories related to that person will be unavailable, I don't think they're available in either or the NG+ modes either, so if you're a completionist, I'd recommend looking up what to do for them.
[[Category:Games]]
[[Category:Games]]

Latest revision as of 13:37, 14 March 2023

  • Enemies in this entry are infamously block-happy, so throws and bladed weapons are particularly important. Buying and repairing a bunch of cheap knives can be a good investment, and you can also grab most downed opponents' legs for repeated throws.
  • Bosses are quick to punish longer combos with counterattacks, so focus on shorter hit-and-dodge maneuvers. Make sure to hold on to a good stock of healing items as well, as some boss fights can go on for a while.
  • While the description only mentions reduced damage, the "Gauntlets" accessory actually lets you block bladed attacks barehanded which is very useful in some fights (and remains true in the next game). A guaranteed pair can be found in the Ryukyu key locker #28 once the lockers become available in chapter 4, the key of which is hidden between some buildings near the central Ryukyu save point and requires first-person view to pick up.
  • You can learn Tiger Drop as early as chapter 5 after the substory "Return to the Dragon Palace", and as usual it is incredibly powerful once you get the timing down.
  • It's possible to miss certain substories, but they can be finished in premium adventure mode after you've beaten the game.