South Park: The Stick of Truth: Difference between revisions
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* The game is a lot easier than similar RPGs. Players with minimal RPG experience can comfortably play on Hardcore difficulty. | |||
* The classes only influence your special abilities and all are viable. Each class gets a few sets of unique equipment (doesn't count towards collectibles), but every item in the game can be equipped regardless of class. | |||
* Anything you acquire is counted as collected even after being sold. If you sell equipment you can buy it back at the sale price at any time from any shop. | |||
* Some of the collectibles have a limited window. If you wish to 100% the game, guide is mandatory. | |||
* The level cap is 15. You get one ability point per level so you can only have 15 ability upgrades per playthrough. | |||
* The final Timmy flag appears later in the game. | |||
- | * Even if you save your game it doesn't count until you hit a "checkpoint" which is any time the little bear-recorder appears in the bottom right corner. In other words, after saving your game don't turn off the game until you leave the screen or see the icon. | ||
* Starting the Al Gore questline will turn into an annoyance that will only cease to be annoying if you win a very difficult fight, so be comfortable with your equipment when starting it. | |||
* Coffee items provide an extra turn and help immensely during difficult fights. | |||
* Never, ever fart on a man's balls. | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 09:04, 16 March 2023
- The game is a lot easier than similar RPGs. Players with minimal RPG experience can comfortably play on Hardcore difficulty.
- The classes only influence your special abilities and all are viable. Each class gets a few sets of unique equipment (doesn't count towards collectibles), but every item in the game can be equipped regardless of class.
- Anything you acquire is counted as collected even after being sold. If you sell equipment you can buy it back at the sale price at any time from any shop.
- Some of the collectibles have a limited window. If you wish to 100% the game, guide is mandatory.
- The level cap is 15. You get one ability point per level so you can only have 15 ability upgrades per playthrough.
- The final Timmy flag appears later in the game.
- Even if you save your game it doesn't count until you hit a "checkpoint" which is any time the little bear-recorder appears in the bottom right corner. In other words, after saving your game don't turn off the game until you leave the screen or see the icon.
- Starting the Al Gore questline will turn into an annoyance that will only cease to be annoying if you win a very difficult fight, so be comfortable with your equipment when starting it.
- Coffee items provide an extra turn and help immensely during difficult fights.
- Never, ever fart on a man's balls.