Hitman 2: Silent Assassin: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Discendovox (talk | contribs) m (→Bugs) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
'''Note: This page is for the 2002 game, not the 2018 entry HITMAN™ 2''' | |||
==General Information == | |||
* Generally you only get to change your equipment when heading to a new country rather than between each mission, but replaying a cleared mission allows you to bring whatever you want. | * Generally you only get to change your equipment when heading to a new country rather than between each mission, but replaying a cleared mission allows you to bring whatever you want. | ||
Line 7: | Line 7: | ||
* Both running and sneaking tend to draw a lot of suspicion if someone sees you. Stick to walking when in disguise and near enemies. | * Both running and sneaking tend to draw a lot of suspicion if someone sees you. Stick to walking when in disguise and near enemies. | ||
* Your only | * Your only nonlethal weapon is the Anesthetic. Keep in mind that even when you use a full dose (hold down the weapon button until you empty the indicator), the victim is only knocked down for a few minutes. | ||
* Even if a knocked out guard wakes up naked after you've taken his clothes and weapon, he usually won't raise a full-blown alarm unless you go near him again. | * Even if a knocked out guard wakes up naked after you've taken his clothes and weapon, he usually won't raise a full-blown alarm unless you go near him again. | ||
* | * This may surprise you, but 47 is very, very white. He is not very persuasive in disguise as, for instance, an Iraqi soldier. | ||
== Weapons and Unlocks == | |||
* To increase your available weapons, you need to carry them out of missions which permanently adds them to your collection. The mission must be cleared from start to finish for the unlocks to count. | |||
* | * Your first two 'Silent Assassin' mission ratings also unlock two new weapons. You can unlock a third one by getting 'Silent Assassin' in all four St. Petersburg missions early in the game. | ||
* There is a very good weapon hidden in the last map in Russia. There is a useful silent pistol that can pass through metal detectors in the last Japan mission. | * There is a very good weapon hidden in the last map in Russia. There is a useful silent pistol that can pass through metal detectors in the last Japan mission. | ||
* The "Hidden Valley" mission is infamous for a serious bug that can screw up a Silent Assassin run: sometimes a guard will walk in front of a truck in the underground tunnels and | * There is a gap in your gardening shed that goes unfilled- it is for a rosary garrote that was cut from the game. | ||
== Bugs == | |||
* Entering and exiting the map screen often skips 47's animations. This can be abused in a few ways such as changing clothes, lockpicking or preparing the Anesthetic instantly. | |||
* Some levels suffer from a "psychic guards" bug. Specifically, when a knocked out guard wakes up, all enemies in a radius around your current position may suddenly turn hostile. If this happens, reload and try staying far away from enemies when your victim wakes up. | |||
* The "Hidden Valley" mission is infamous for a serious bug that can screw up a Silent Assassin run: sometimes a guard will walk in front of a truck in the underground tunnels and get run over, ruining your ranking. If this happens, be ready to restart the map. | |||
[[ | [[Category:Games]] |
Latest revision as of 09:56, 5 November 2023
Note: This page is for the 2002 game, not the 2018 entry HITMAN™ 2
General Information
- Generally you only get to change your equipment when heading to a new country rather than between each mission, but replaying a cleared mission allows you to bring whatever you want.
- Both running and sneaking tend to draw a lot of suspicion if someone sees you. Stick to walking when in disguise and near enemies.
- Your only nonlethal weapon is the Anesthetic. Keep in mind that even when you use a full dose (hold down the weapon button until you empty the indicator), the victim is only knocked down for a few minutes.
- Even if a knocked out guard wakes up naked after you've taken his clothes and weapon, he usually won't raise a full-blown alarm unless you go near him again.
- This may surprise you, but 47 is very, very white. He is not very persuasive in disguise as, for instance, an Iraqi soldier.
Weapons and Unlocks
- To increase your available weapons, you need to carry them out of missions which permanently adds them to your collection. The mission must be cleared from start to finish for the unlocks to count.
- Your first two 'Silent Assassin' mission ratings also unlock two new weapons. You can unlock a third one by getting 'Silent Assassin' in all four St. Petersburg missions early in the game.
- There is a very good weapon hidden in the last map in Russia. There is a useful silent pistol that can pass through metal detectors in the last Japan mission.
- There is a gap in your gardening shed that goes unfilled- it is for a rosary garrote that was cut from the game.
Bugs
- Entering and exiting the map screen often skips 47's animations. This can be abused in a few ways such as changing clothes, lockpicking or preparing the Anesthetic instantly.
- Some levels suffer from a "psychic guards" bug. Specifically, when a knocked out guard wakes up, all enemies in a radius around your current position may suddenly turn hostile. If this happens, reload and try staying far away from enemies when your victim wakes up.
- The "Hidden Valley" mission is infamous for a serious bug that can screw up a Silent Assassin run: sometimes a guard will walk in front of a truck in the underground tunnels and get run over, ruining your ranking. If this happens, be ready to restart the map.