Against the Storm: Difference between revisions
Jump to navigation
Jump to search
(Created page with "* If it's not something that you can grow on fertile soil or derived from it, you'll run out of it eventually. * Demolishing buildings returns 100% of the resources used for the construction. * Camps can be moved for free. It can cost a bit to move other buildings, but it's instant. * Poor logistics will kill you. As an example, if your cooks have to trudge across a fourth of the map to grab raw food from storage, they're spending more time walking back and forth than...") |
(No difference)
|
Revision as of 11:06, 31 December 2023
- If it's not something that you can grow on fertile soil or derived from it, you'll run out of it eventually.
- Demolishing buildings returns 100% of the resources used for the construction.
- Camps can be moved for free. It can cost a bit to move other buildings, but it's instant.
- Poor logistics will kill you. As an example, if your cooks have to trudge across a fourth of the map to grab raw food from storage, they're spending more time walking back and forth than they are cooking. It's no wonder why you're running out of food.
- All warehouses are linked. Plop down small warehouses next your distant camps and farms and the goods put inside are instantly available at your starting warehouse, which you should be surrounding with buildings that refine basic resources into more advanced ones.
- Trade is vital. Not all resources are available on all maps, and some things, like Parts, you can rarely make yourself. You've got to trade to get what you can't produce locally. It's not a bad plan to start looking for a means to make packs of trade or luxury goods as soon as you've got your food and fuel sorted out.
- The larger a happy racial population is, the faster you gain reputation from it. Please your most populous races first, if you can.