Shin Megami Tensei IV: Difference between revisions

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* Always hit weaknesses when possible. Smirking is very powerful.
* Always hit weaknesses when possible. Smirking is very powerful.


* Never neglect your agility (or was it called speed?) and luck as you level up, with more priority to agility since that affects whether your character goes first, or is eating shit. I also think it affects stuff like evasion and hit chance, but don't quote me on that, but overall acting first is important due to the press turn system. Luck affects a bunch of crap if I remember correctly, from recruitment rates, crits and smirk chance, with the smirk status buff being amazing (95% chance of evasion or something like that and a guaranteed crit for your next attack, though it's expended after your next action).
* Never neglect your agility (or was it called speed?) and luck as you level up, with more priority to agility since that affects whether your character goes first. I also think it affects stuff like evasion and hit chance, but don't quote me on that, but overall acting first is important due to the press turn system. Luck affects a bunch of crap if I remember correctly, from recruitment rates, crits and smirk chance, with the smirk status buff being amazing (95% chance of evasion or something like that and a guaranteed crit for your next attack, though it's expended after your next action).


* Try to keep each element covered for your group, hitting an enemy weakness or critting them only expends half a turn, while on the same note, hitting an enemy immunity will waste all of your moves and move onto the enemy's turn. On the same note, try to hold onto any demon skill that gives immunity to an element as you get them, they can be incredibly useful.
* Try to keep each element covered for your group, hitting an enemy weakness or critting them only expends half a turn, while on the same note, hitting an enemy immunity will waste all of your moves and move onto the enemy's turn. On the same note, try to hold onto any demon skill that gives immunity to an element as you get them, they can be incredibly useful.
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* Never feel bad about making a new demon specifically to counter a boss you're having trouble with. Some of them are real dinks or just are rough if you don't go all out.
* Never feel bad about making a new demon specifically to counter a boss you're having trouble with. Some of them are real dinks or just are rough if you don't go all out.


* There are four different endings. One of them you will need a guide for because it's convoluted bullshit to achieve. Fortunately the game has newgame+ with a bunch of options for what you want to carry over for your next game, letting you rocket right through again if you wanted to.
* There are four different endings. One of them you will need a guide for because it's convoluted to achieve. Fortunately the game has newgame+ with a bunch of options for what you want to carry over for your next game, letting you rocket right through again if you wanted to.


* Don't be afraid to 'talk' to bosses or try to recruit them, it won't waste an action (and can be funny). Though shaking them down for items/money/etc. will (which is also funny).
* Don't be afraid to 'talk' to bosses or try to recruit them, it won't waste an action (and can be funny). Though shaking them down for items/money/etc. will (which is also funny).