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* The game length you pick affects the production cost of improvements/units/etc. | |||
* The best beginner faction is the Wild Walkers, who get an easy questline, production bonuses and the best Tier 1 military unit in the game. Afterwards the Vaulters for straightforward science-based play, or the Broken Lords to learn the importance of rivers and oceans. Avoid the Necrophage, Roving Clans and Cultists until you have some experience. | * The best beginner faction is the Wild Walkers, who get an easy questline, production bonuses and the best Tier 1 military unit in the game. Afterwards the Vaulters for straightforward science-based play, or the Broken Lords to learn the importance of rivers and oceans. Avoid the Necrophage, Roving Clans and Cultists until you have some experience. | ||
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* Rivers and Ocean tiles are vital, as there are a multitude of improvements that improve the Dust, Food and Science output of those tiles. Try and get access to them whenever possible. | * Rivers and Ocean tiles are vital, as there are a multitude of improvements that improve the Dust, Food and Science output of those tiles. Try and get access to them whenever possible. | ||
* Although research paths are very flexible, you will generally start the same way every time | * Although research paths are very flexible, you will generally start the same way every time - Seed Storage and Mill Foundry, swapping the two depending on what you need more at the moment. You'll probably want to get the new resource extractors when you hit a new Era, and work in some science improvements to prevent research taking too long. | ||
* Titanium and Glassteel are good enough weapons and armors for most of the early game, especially if you get a Tier 3 Titatium/Glassteel tech. You'll never get enough Hyperium or Mythrite to support armies unless you're the Vaulters, so just give your Heroes those weapons. | * Titanium and Glassteel are good enough weapons and armors for most of the early game, especially if you get a Tier 3 Titatium/Glassteel tech. You'll never get enough Hyperium or Mythrite to support armies unless you're the Vaulters, so just give your Heroes those weapons. | ||
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* Resources are much more balanced now after some patches, although buying out units with Dust is still a great strategy if you have some good dust-producing cities (and the linchpin of the Broken Lords, of course). | * Resources are much more balanced now after some patches, although buying out units with Dust is still a great strategy if you have some good dust-producing cities (and the linchpin of the Broken Lords, of course). | ||
* Note also that if you surround one district with a certain number of other districts, you can level up that central district, which gives it more bonuses. It's often worthwhile to do this, even if one of adjacent hexes are kinda | * Note also that if you surround one district with a certain number of other districts, you can level up that central district, which gives it more bonuses. It's often worthwhile to do this, even if one of adjacent hexes are kinda bad, but absolutely branch out to resources and whatnot. | ||
* When combat is initiated, reinforcements can come in from stacks a certain distance away, so be aware of that. They'll trickle in throughout the fight, though, so you won't have to worry about having to deal with a horde at once, but you'll have to deal with them eventually. | * When combat is initiated, reinforcements can come in from stacks a certain distance away, so be aware of that. They'll trickle in throughout the fight, though, so you won't have to worry about having to deal with a horde at once, but you'll have to deal with them eventually. |