Dragon's Dogma: Difference between revisions

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* Make sure that you always play in Online mode. If you are not given the option on load you should press Start, go down to Options, Gameplay tab, and set Connectivity to Online and Main Pawn Online Access to Anyone. If you are not online with Anyone pawn access then your pawn will not be available to hire by other players and you will lose out on a huge source of Rift Crystals (RC), the currency used to hire party member pawns and purchase several items in-game.
* Make sure that you always play in Online mode. If you are not given the option on load you should press Start, go down to Options, Gameplay tab, and set Connectivity to Online and Main Pawn Online Access to Anyone. If you are not online with Anyone pawn access then your pawn will not be available to hire by other players and you will lose out on a huge source of Rift Crystals (RC), the currency used to hire party member pawns and purchase several items in-game.


* There's an early story quest (the Pawn Guild one) that has two creatures you aren't capable of fighting directly, confusing the shit out of a lot of people. You can kill one by getting it to run off a cliff, but the other you have to run away from.
* There's an early story quest (the Pawn Guild one) that has two creatures you aren't capable of fighting directly, confusing a lot of people. You can kill one by getting it to run off a cliff, but the other you have to run away from.


* After doing everything at the encampment there are some quests you can take on that you can actually do but they're ridiculously hard if you're new to the game. If you have trouble with them, just carry on with the main plot-line.
* After doing everything at the encampment there are some quests you can take on that you can actually do but they're ridiculously hard if you're new to the game. If you have trouble with them, just carry on with the main plot-line.
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* The difficulty levels off really really hard, the entire game becomes a cakewalk at level 75 or so, earlier if you're an Assassin. Don't grind for levels or dcp.
* The difficulty levels off really really hard, the entire game becomes a cakewalk at level 75 or so, earlier if you're an Assassin. Don't grind for levels or dcp.


* Don't be afraid of switching vocations, as long as you don't spend 50 levels playing with the same class you won't be gimped. Capcom did a great job with making them feel much different, so if you get bored TEMPORARYDASHCHARACTER try switching.
* Don't be afraid of switching vocations, as long as you don't spend 50 levels playing with the same class you won't be gimped. Capcom did a great job with making them feel much different, so if you get bored - try switching.
   
   
* When you create a character, their physical attributes have minor effects. Heavy characters regenerate stamina a bit more slowly than lighter ones, but use less stamina when using special attacks and can carry more weight before being encumbered. It's also harder for them to be carried off by certain flying enemies. "Average" weight is 70-89kg. Shorter characters have a shorter reach in melee combat, but are also smaller targets for an enemy's attacks.
* When you create a character, their physical attributes have minor effects. Heavy characters regenerate stamina a bit more slowly than lighter ones, but use less stamina when using special attacks and can carry more weight before being encumbered. It's also harder for them to be carried off by certain flying enemies. "Average" weight is 70-89kg. Shorter characters have a shorter reach in melee combat, but are also smaller targets for an enemy's attacks.