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* When choosing idea groups, be aware that you need more points to unlock the sub-ideas. Try to pick a category where you will have points to spare. It is, generally, a poor choice to pick a Military group as your first pick, since you gain much more by just straight up teching up military a few times early. | * When choosing idea groups, be aware that you need more points to unlock the sub-ideas. Try to pick a category where you will have points to spare. It is, generally, a poor choice to pick a Military group as your first pick, since you gain much more by just straight up teching up military a few times early. | ||
* France is | * France is unfair (or easy-mode if you play as them). They get big armies, their traditions make those better and they have insanely good leaders. By the middle of the game, they can take on the rest of Europe and stand a decent chance at winning. Turning off "Lucky Nations" takes their (and a few other powerhouses, like Austrias) I-Win button away, but they remain a challenge. | ||
* The Ottomans is a good starting nation for a first game. They have a decent army (but are held somewhat in check by a few of their neighbours), interesting events and some options about which direction to expand in. | * The Ottomans is a good starting nation for a first game. They have a decent army (but are held somewhat in check by a few of their neighbours), interesting events and some options about which direction to expand in. | ||
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* Other than that, pay attention to the tooltips. A lot of info about mechanics is hidden in those. | * Other than that, pay attention to the tooltips. A lot of info about mechanics is hidden in those. | ||
* Castille is also a good nation for starters. If you get good relations with Aragon, there's a high chance to get an event that downright gives all of their | * Castille is also a good nation for starters. If you get good relations with Aragon, there's a high chance to get an event that downright gives all of their stuff to you. (The gist of it is that either you need rulers of opposite genders and they don't have a heir during the 15th century, and during that whole century the chance has an effect of triggering, but no longer afterwards.) Castille is also neat because if you get cordial relations with France you basically don' thave to care about much invading you at all and you can work on uniting the peninsula and/or colonising stuff. | ||
* Don't reload when you lose a war or territory. Setbacks are very common when the AI decides to gang up on you for some reason. Just truck on and keep dicking around for a century or so and then change to another country until you get the gist of the mechanics. | * Don't reload when you lose a war or territory. Setbacks are very common when the AI decides to gang up on you for some reason. Just truck on and keep dicking around for a century or so and then change to another country until you get the gist of the mechanics. | ||