Silent Hill 2 (2024): Difference between revisions
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* The dodge move has significant i-frames, so you can go right through attacks with good timing. It's fairly easy to abuse in group fights as well. | * The dodge move has significant i-frames, so you can go right through attacks with good timing. It's fairly easy to abuse in group fights as well. | ||
* Enemies are weak to different weapons. The <div class="spoiler">Mannequins<div> are weak to handgun rounds and <div class="spoiler">Nurses</div> are knocked down by the shotgun. | * Enemies are weak to different weapons. The <div class="spoiler">Mannequins</div> are weak to handgun rounds and <div class="spoiler">Nurses</div> are knocked down by the shotgun. | ||
* Attacking an enemy from behind can knock them down in one hit at times. | * Attacking an enemy from behind can knock them down in one hit at times. |
Revision as of 18:47, 10 October 2024
- Much like in the original, James will look at interactable items as you walk past them.
- The dodge move has significant i-frames, so you can go right through attacks with good timing. It's fairly easy to abuse in group fights as well.
- Enemies are weak to different weapons. The Mannequinsare weak to handgun rounds andNursesare knocked down by the shotgun.
- Attacking an enemy from behind can knock them down in one hit at times.
- You can shoot enemies in the knees to stagger them for a followup. I haven't been able to do it myself since my aim is terrible on console, but the internet says so.
- RGB keyboards and PS5 controllers glow to indicate the health state that you are in. The red frame around the screen appears when you are at around 2/3rds health.
- Most of the things that worked in the first game still work in the new one, including some boss tactics.