UnderRail: Difference between revisions
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(Created page with "*There's an easy mode now. Don't be ashamed to use it, the game IS hard and will punish you for not knowing stuff. I'm doing fine on normal now, but my first run would be a lo...") |
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*Dexterity reduces the AP cost of certain attacks, and you can get the maximum possible reduction by starting with 10 dex, putting all points on dex and eating dex boosting food. If you want this, make sure to plan from the beginning since there's no respecs. | *Dexterity reduces the AP cost of certain attacks, and you can get the maximum possible reduction by starting with 10 dex, putting all points on dex and eating dex boosting food. If you want this, make sure to plan from the beginning since there's no respecs. | ||
*The game has two skills for avoiding hits, dodge for melee and evade for ranged. It might feel like you should take them but '''completely ignore them, they suck.'''Their math is something like, if you have higher dodge skill than the enemy has melee, that difference is subtracted from 95% hit chance. What this means is that since you're always going to fight enemies with levels above you, they'll always have 95% hit chance no matter what you do unless you have insanely high specialization in them. PSI attacks ignore them completely. And since whenever you're immobilized or disabled your dodge and evade are set to 0, that's how you're going to die anyway. | *The game has two skills for avoiding hits, dodge for melee and evade for ranged. It might feel like you should take them but '''completely ignore them, they suck.''' Their math is something like, if you have higher dodge skill than the enemy has melee, that difference is subtracted from 95% hit chance. What this means is that since you're always going to fight enemies with levels above you, they'll always have 95% hit chance no matter what you do unless you have insanely high specialization in them. PSI attacks ignore them completely. And since whenever you're immobilized or disabled your dodge and evade are set to 0, that's how you're going to die anyway. | ||
*You're better off focusing on mitigating damage and disabling enemies instead of avoiding hits. | *You're better off focusing on mitigating damage and disabling enemies instead of avoiding hits. | ||
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*There's a not very obvious mechanic to avoid the infinitely respawning enemies in the PONR, as well as a quest that makes a lot easier to avoid them. You have to avoid the debuff status, which you can do by entering the hatches littered around the map. If the debuff reaches the maximum amount of stacks, enemies start spawning constantly. | *There's a not very obvious mechanic to avoid the infinitely respawning enemies in the PONR, as well as a quest that makes a lot easier to avoid them. You have to avoid the debuff status, which you can do by entering the hatches littered around the map. If the debuff reaches the maximum amount of stacks, enemies start spawning constantly. | ||
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