Divinity II: Difference between revisions

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* Also, the Flying Fortresses are optional. There's some nice gear in them and I think you have to complete at least one, but they can get kind of tedious and it's not mandatory to clear them all.
* Also, the Flying Fortresses are optional. There's some nice gear in them and I think you have to complete at least one, but they can get kind of tedious and it's not mandatory to clear them all.
[[Category:Games]]
 
* Early on, save 2 Malachite gems for a quest.
 
* The contents of a container are decided when you approach the container, with the exception of chests, which are decided when you look in. You can savescum for good gear or Malachite this way, but it's by no means required to win the game. I would recommend scumming for Malachite at the very least; Malachite ore veins aren't common and finding Malachite gems in them far less so. Aside from the quest mentioned above, Malachite is used for some higher tier enchanting recipes.
 
* Check merchant inventories. I don't remember if they refresh their stock upon leveling up, but you may be surprised at what you can get from them.
 
* When dual-wielding, the properties of each weapon are applied to both hands. This is as silly as it sounds and you can break the game wide open doing this.
 
* Your pet is better at magic than melee.
 
* Health is a better defense than armor.
 
* There is no fall damage.
 
* Mind the bunnies.
 
[[Category:Games|Divinity 2]]
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