Baldur's Gate III: Difference between revisions

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* Stick with single-class unless you really like character optimization stuff.
* Stick with single-class unless you really like character optimization stuff.
* Save early, save often.


* There's no objective good/evil alignment system, characters will react to your actions based on their own moral codes.
* There's no objective good/evil alignment system, characters will react to your actions based on their own moral codes.
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* If everyone misses the check for a buried chest you can still select the shovel in your inventory, dig blindly, and find it that way. It's usually a few steps ahead but it's pretty forgiving.
* If everyone misses the check for a buried chest you can still select the shovel in your inventory, dig blindly, and find it that way. It's usually a few steps ahead but it's pretty forgiving.
* Initiative order in BG3 is determined by a 1-4 roll + dexterity modifier. This makes the Alert feat (+5 to initiative & can't be surprised) the best feat in the game, because that +5 bonus is greater than any random roll enemies can get. So, if you have Alert and either decent dexterity or a +initiative item or two on everyone on your team, then everyone is guaranteed to act before any enemies that don't also have Alert (very few do). The fact that Alert also neuters ambushes is just the cherry on top. Every class that doesn't have a similar perk baked in (such as Barbarian at lv 7) loves Alert.
* Dependably going first is big because preventing damage is WAY more effective than healing it, so you want to act first to toss out your crowd control and take out priority targets instead of having your party get beaten half to death before you get to do anything.
* Elixirs of Vigilance do the same thing as the Alert feat on a per-long-rest basis, but it's not likely you'll have enough for everyone, and using them means you're not using powerful elixirs that can't be be replaced with a feat.


== Social Interaction ==
== Social Interaction ==
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* There are animals everywhere and you miss some funny/good interactions and plot by not having speak with animals, so think seriously about having some way of doing it at-will. (Druid, Bard, Ranger, etc.) There are potions in a pinch but probably not enough for all the animals you run into.
* There are animals everywhere and you miss some funny/good interactions and plot by not having speak with animals, so think seriously about having some way of doing it at-will. (Druid, Bard, Ranger, etc.) There are potions in a pinch but probably not enough for all the animals you run into.


* ''Speak with Dead'' lets you try to talk to any corpse, but only certain ones will actually talk. After you cast it once (succeed or fail), corpses that will talk to you will be highlighted in green, and then you can use the action "Recast Speak with Dead" to use the spell again for free.
* ''Speak with Dead'' lets you try to talk to any corpse, but only certain ones will actually talk. After you cast it once (succeed or fail), corpses that will talk to you will be highlighted in green until your next long rest, and you can use the action "Recast Speak with Dead" to use the spell again for free.
** If you're going to talk to someone that you've just killed via combat, make sure to change your appearance first (via ''Disguise Self''), otherwise the corpse will refuse to talk to you.
** If you're going to talk to someone that you've just killed via combat, make sure to change your appearance first (via ''Disguise Self''), otherwise the corpse will refuse to talk to you.


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* Proficiency bonus and cantrip damage scale based on character level. Everything else scales by the level of the class.
* Proficiency bonus and cantrip damage scale based on character level. Everything else scales by the level of the class.


* Thus, if you're going to multi-class, you need to weigh what each level of an additional class will gain you vs what it will cost you, especially with regard to things like spell levels for casters, feats (lvl 4, 8, and 12), and Extra Attack (level 5 on most martials). Extra Attack from two different classes doesn't stack.
* Thus, if you're going to multi-class, you need to weigh what each level of an additional class will gain you vs what it will cost you, especially with regard to things like feats (lvl 4, 8, and 12), spell levels for primary casters (every odd level), and Extra Attack (level 5 on most martials).  
** What order you take the multi-classes in also matters if you care about heavy armor. Because while you get proficiency with all armor types if you start from level 1 as a Fighter or Paladin, if you grab your first Fighter or Paladin level later on it won't give you heavy armor proficiency, only light, medium, and shield proficiencies. Clerics with domains that grant the use of heavy armor do still gain the proficiency if they first take the class later on.
** Extra Attack from two different classes doesn't stack. Spell slots stack in a weird and unintuitive way that takes some getting used to.
** What order you take the multi-classes in also matters in certain circumstances, namely Heavy Armor Proficiency and Skill Proficiencies. While you get proficiency with all armor types if you start from level 1 as a Fighter or Paladin, if you grab your first Fighter or Paladin level later on it won't give you heavy armor proficiency, only light, medium, and shield proficiency. (Clerics with domains that grant the use of heavy armor do still gain the proficiency if they first take the class later on.)
 
* That being said, there are definitely small one-level dips that can be worth it. Wizards can still cast in full armor and shields unimpeded if they got that proficiency from a level in another class, the Warlock's Eldritch Blast is a great fallback option for a Bard who doesn't want to get into melee, a single level in Rogue can give a character both proficiency and expertise in Sleight of Hand for dealing with locks and traps, etc.


* When planning a build, remember that you don't need to suffer through something unfun and suboptimal now to play the fun version of it in three more levels, just respec once you actually reach that goal.
** The only exception to this is the 'one level in every class' achievement, which needs to be done without ever respeccing, but that's a gimmick run.


[[Category:Games|Baldur’s Gate 3]]
[[Category:Games|Baldur’s Gate 3]]