Hitman (World of Assassination Trilogy): Difference between revisions
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* This page refers to the Hitman "World of Assassination" trilogy, encompassing a first game released in 2016 and two sequels released in 2018 and 2021 that "consumed" the content of the previous games. Content from the earlier entries is generally less complete and some systems are now disabled - you want Hitman World of Assassination. See the details below on the complexities of which packs to get with it. | * This page refers to the Hitman "World of Assassination" trilogy, encompassing a first game released in 2016 and two sequels released in 2018 and 2021 that "consumed" the content of the previous games. Content from the earlier entries is generally less complete and some systems are now disabled - you want Hitman World of Assassination. See the details below on the complexities of which packs to get with it. | ||
* This game series requires always online authentication to access virtually all of its contents. Annoying, I know. fwiw, the connection infrastructure is painless and very reliable. | |||
==DLC== | ==DLC== | ||
* Hitman has a lot of its content available in a confusing mix of game of the year, season and episode formats | * Hitman has a lot of its content available in a confusing mix of game of the year, season and episode formats. Figuring out which is which is incredibly difficult; there are entire guides and infographics on reddit dedicated to this. You will get all of the core game content from the trilogy and almost all other content with the "World of Assassination Deluxe Edition" version (note this is not the same thing as the "Deluxe Pack"). Several other DLC are also available; many of these provide content for additional game modes, which are explained further down this page. Major separate bits of DLC other than the 3 main entries include the following: | ||
* '''The Sarajevo Six Campaign Pack''' are six very old missions with unique targets in Hitman 1 levels, with a unifying plot. Because they're so old, these missions have pretty limited special features, and are probably only interesting if you're a hardcore fan. | * '''The Sarajevo Six Campaign Pack''' are six very old missions with unique targets in Hitman 1 levels, with a unifying plot. Because they're so old, these missions have pretty limited special features, and are probably only interesting if you're a hardcore fan. | ||
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* '''Hitman 3 Trinity Pack''' is entirely cosmetic variants of items you can get elsewhere ingame. | * '''Hitman 3 Trinity Pack''' is entirely cosmetic variants of items you can get elsewhere ingame. | ||
* The '''Drop''', '''Undying''', and ''' | * The '''Drop''', '''Undying''', '''Splitter''' and '''Banker Packs''' give permanent access to celebrity guest-based elusive target arcade entries (see below), along with a small set of ingame items, weapons, suits and cosmetics for the Freelancer game mode. None of the unlocks are game-changing, so these are probably only worthwhile if you're a fan of their stars or absolutely jonesing for more content. Another such DLC, the '''Disruptor''', was withdrawn from sale when the infamous sexmonster MMA star at its center was predictably charged with sex crimes. | ||
* The '''Street Art''' and '''Makeshift Packs''' provide cosmetic variants of weapons and cosmetics intended for the Freelancer game mode. If you are considering trying to 100% this mode (you crazy person), do not get these until you have done so. For complicated reasons, having these DLC significantly increases the grind needed to complete this mode's challenges. | * The '''Street Art''' and '''Makeshift Packs''' provide cosmetic variants of weapons and cosmetics intended for the Freelancer game mode. If you are considering trying to 100% this mode (you crazy person), do not get these until you have done so. For complicated reasons, having these DLC significantly increases the grind needed to complete this mode's challenges. | ||
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* 47's movement is silent even when running, except in Master Mode where people will investigate footsteps. Running also isn't suspicious, so don't waste time going slower than you have to. | * 47's movement is silent even when running, except in Master Mode where people will investigate footsteps. Running also isn't suspicious, so don't waste time going slower than you have to. | ||
=== | ===Assassinations=== | ||
* Experimentation is fundamental to Hitman. Doing missions over again and completing more challenges unlocks more tools, weapons, starting points, etc by gaining "mastery" over that location. Unlocked items can be taken into other missions; some of these items, such as poisons, subsonic pistols, crowbars, breaching charges and lockpicks, are extremely useful in many settings and worth prioritizing. | * Experimentation is fundamental to Hitman. Doing missions over again and completing more challenges unlocks more tools, weapons, starting points, etc by gaining "mastery" over that location. Unlocked items can be taken into other missions; some of these items, such as poisons, subsonic pistols, crowbars, breaching charges and lockpicks, are extremely useful in many settings and worth prioritizing. | ||
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* "Suit only" means clearing the mission while only wearing one of 47's suits (so you cannot start from a position that puts you in disguise). Silent Assassin Suit Only (SASO) is generally the pinnacle of restricted, tryhard completion for a given mission. | * "Suit only" means clearing the mission while only wearing one of 47's suits (so you cannot start from a position that puts you in disguise). Silent Assassin Suit Only (SASO) is generally the pinnacle of restricted, tryhard completion for a given mission. | ||
===Advanced | ===Advanced Assassinations=== | ||
* Propane gas tanks can be used as "portable accidents"; death to an exploding gas tank will always be considered an accident kill, allowing for "silent" assassinations even in public areas. Explosions from these or fire extinguishers can also blow locked doors open. | * Propane gas tanks can be used as "portable accidents"; death to an exploding gas tank will always be considered an accident kill, allowing for "silent" assassinations even in public areas. Explosions from these or fire extinguishers can also blow locked doors open. | ||