Assassin's Creed III: Difference between revisions

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(Created page with "- No, your game isn't buggy. Yes this character suddenly knows things he shouldn't, and has a thing that came out of nowhere. Expect a lot of "big moments" with zero build-up. Na...")
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Revision as of 17:25, 30 November 2012

- No, your game isn't buggy. Yes this character suddenly knows things he shouldn't, and has a thing that came out of nowhere. Expect a lot of "big moments" with zero build-up. Narrative be damned, that's how Ubisoft rolls.

- Outfits you buy at stores are considered "dyes", and not actual outfits that unlock at your base. You can reapply them at any time for free by returning to any store once you've purchased them.

- If you're interested in the fast travel markers unlock them as soon as possible. For Boston/New York this is done in their perspective underground locations. You can also unlock fast-travel markers by conquering forts. It's worth looking at a map for the various fast travel points underground if you find them tedious.

- Don't bother unlocking any chests in Boston or New York unless you are a masochist who enjoys the horribly implemented lock picking mini-game. Instead focus on the liberation missions that give you new recruits as soon as possible. Once you've gained a new recruit (three for each city), you'll gain a skeleton key that unlocks all of the chests in their district. You're still stuck manually unlocking frontier chests.

- Liberation missions can be hard to spot as many of them don't have markers. Run around in your potential recruit's district to spot them. Being higher up "widens" your view range, and makes it much easier to find them.

- Don't bother with crafting anything except upgrades, inventions, and caravans/boats and their upgrades. Buying furs (bear and beaver being my favorite) from your trapper, or hunting them yourself are the most effective ways to make money. Caravan them off, and you'll be rolling in cash in no time.

- Upgrades for your ship are the biggest money sinks in the game, but also the most vital for getting 100% synch. They make the naval missions much easier, but unfortunately do nothing for your brain-dead AI allies who love to ram each other and sail into your cannon fire.

- The Peg Leg/Captain Kidd missions have some of the best rewards and gameplay in the game. These are best completed as early as possible.

- Saddle bags (large and small) are one of the best items you can craft - they allow you to call your horse and restock supplies rather than returning to town.

- Many of the challenge related instructions are vague or inaccurate. An example of this is "kill 5 animals from horseback" - you'd think shooting game with a bow would be appropriate here, but it isn’t. Instead you have to jump-kill them with your hidden blades. Another one is "disarm 5 opponents" - this means stealing their weapon from them while you yourself are unarmed, not disarming them in general.

- Poison daggers remain one of the best tools in the game. They'll kill pretty much everything discretely in one hit. It takes a while to kill off larger animals, and they can still attack/run at full speed until death. They make hunting trivial.

- Killing anything in view of any soldiers will make them hostile to you, even if you're helping them fight off enemies or predators.

- If a caravan gets attacked, and you are not in the frontier, you can send your recruits to assist it by pulling up the menu where you assign them tasks in different parts of the east coast.