Neverwinter Nights 2: Difference between revisions
(Created page with "- Rogues get shat on in the OC. Traps aren't even remotely threatening, there are spells and items that can handle any locks you'll want opened, and on you'll be fighting a LOT o...") |
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- Also, the magical crafting system doesn't let you make magical bows, so playing an archery-based character probably isn't the greatest of ideas either. | - Also, the magical crafting system doesn't let you make magical bows, so playing an archery-based character probably isn't the greatest of ideas either. | ||
- There are Evil options if you want to play that way, but the Good/neutral path has way more payoff with your companions. | |||
- Choose whatever class looks best to you. Unless you really want an overpowered character, you don't need to look at any guides or anything -- the game isn't that hard. If you don't know what you're doing, it's generally best to pick a single class and stick with it. If you're into character building, do a google search for more info (or read the manual). Otherwise just dive in. | |||
- Level up at least one communication skill (Diplomacy, Bluff, Intimidate) just to get a little more out of the game. Diplomacy is probably the most "useful" overall. | |||
- Your reputation with your companions is important and will affect certain things in the game/story. Basically, they respond to your actions according to their personalities. If you have a good enough rep with them, you can unlock sidequests and stuff. Some of the companions are less fleshed-out than others, so don't be afraid to use them less if you think they are too boring. | |||
- Act 1 can be generic and grindy at times, but the game picks up a bit after that. | |||
[[Category:Games]] | [[Category:Games]] |
Revision as of 09:35, 10 February 2013
- Rogues get shat on in the OC. Traps aren't even remotely threatening, there are spells and items that can handle any locks you'll want opened, and on you'll be fighting a LOT of enemies that are immune to sneak attack, especially around the endgame, so unless you really, really like the rogue NPC you recruit, there's no real reason to ever play one or bring one along until the 1st expansion, at which point you'll earn a high enough level to get a feat that allows half-damage sneak attacks to enemies that would be otherwise immune.
- Also, the magical crafting system doesn't let you make magical bows, so playing an archery-based character probably isn't the greatest of ideas either.
- There are Evil options if you want to play that way, but the Good/neutral path has way more payoff with your companions.
- Choose whatever class looks best to you. Unless you really want an overpowered character, you don't need to look at any guides or anything -- the game isn't that hard. If you don't know what you're doing, it's generally best to pick a single class and stick with it. If you're into character building, do a google search for more info (or read the manual). Otherwise just dive in.
- Level up at least one communication skill (Diplomacy, Bluff, Intimidate) just to get a little more out of the game. Diplomacy is probably the most "useful" overall.
- Your reputation with your companions is important and will affect certain things in the game/story. Basically, they respond to your actions according to their personalities. If you have a good enough rep with them, you can unlock sidequests and stuff. Some of the companions are less fleshed-out than others, so don't be afraid to use them less if you think they are too boring.
- Act 1 can be generic and grindy at times, but the game picks up a bit after that.