Spelunky: Difference between revisions
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* Try to always have something to throw, unless you're carrying a weapon. | |||
* It's almost always worth it to use one bomb or rope to get a box. Beyond that, depends on how many you have. | |||
* One bomb or rope is absolutely worth giving up if it saves you one health. (For example, using a rope to set off an arrow trap.) | |||
* You can walk through spikes, or crawl-drop down onto them if you're exactly one square above them. Falling down even a single square onto them will kill you in any other circumstances. (Unless you're using a cape.) | |||
* Holding a rat or other little critter will absorb the damage from an arrow. So will a damsel, but you don't want damsels to die other than as a sacrifice to Kali, and live sacrifices are worth more than dead ones. | |||
* Throw pots, don't whip them. | |||
* It doesn't matter if you're at fault for whatever pissed a shopkeeper off, you're getting blamed for it anyway. When shopkeepers are pissed off, they guard level exits. As you get deeper, it's more and more likely that something will kill a shopkeeper by an exit before you get there, but always keep an eye out. | |||
* If you enter a level and it says the dead are restless, look for the grave marked Ash. There's a shotgun buried under it. | |||
* Try to have a compass before the ice caves. Failing that, have enough ropes to go back up and over a bit so you don't end up stuck with an exit you can't get to. | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 18:48, 11 March 2018
- Try to always have something to throw, unless you're carrying a weapon.
- It's almost always worth it to use one bomb or rope to get a box. Beyond that, depends on how many you have.
- One bomb or rope is absolutely worth giving up if it saves you one health. (For example, using a rope to set off an arrow trap.)
- You can walk through spikes, or crawl-drop down onto them if you're exactly one square above them. Falling down even a single square onto them will kill you in any other circumstances. (Unless you're using a cape.)
- Holding a rat or other little critter will absorb the damage from an arrow. So will a damsel, but you don't want damsels to die other than as a sacrifice to Kali, and live sacrifices are worth more than dead ones.
- Throw pots, don't whip them.
- It doesn't matter if you're at fault for whatever pissed a shopkeeper off, you're getting blamed for it anyway. When shopkeepers are pissed off, they guard level exits. As you get deeper, it's more and more likely that something will kill a shopkeeper by an exit before you get there, but always keep an eye out.
- If you enter a level and it says the dead are restless, look for the grave marked Ash. There's a shotgun buried under it.
- Try to have a compass before the ice caves. Failing that, have enough ropes to go back up and over a bit so you don't end up stuck with an exit you can't get to.