The Division 2: Difference between revisions
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(Created page with "* Crafting blueprints will scale to the level of your crafting bench, so if you see a blueprint as a reward from a side mission or being sold by a vendor that you might want,...") |
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* No, you can't cook your grenades by default. There is a Talent on gloves that will let you do it, though. | * No, you can't cook your grenades by default. There is a Talent on gloves that will let you do it, though. | ||
[[Category:Games]] | [[Category:Games|Division 2]] |
Latest revision as of 10:01, 11 January 2020
- Crafting blueprints will scale to the level of your crafting bench, so if you see a blueprint as a reward from a side mission or being sold by a vendor that you might want, go ahead and pick it up. You don't need to wait for level cap.
- In general, it's not really worth crafting anything while you level up, just save those crafting materials for later.
- If you don't know what you want to pick with your first skill unlock, healer drone, chem launcher heal, chem launcher acid round, or the assault turret are all good choices. But feel free to pick anything you think looks cool. You'll unlock every skill eventually.
- Once you unlock a skill, its variants are unlocked with SHD tech, not more skill points. The new variants cost 5 SHD tech a piece.
- You will have enough SHD tech/skill points to unlock everything.
- No, you can't cook your grenades by default. There is a Talent on gloves that will let you do it, though.