Labyrinth of Galleria: The Moon Society: Difference between revisions
Jump to navigation
Jump to search
(Created page with "* The game will eventually require you to grind out random drops to progress at around the 50% point into the game. If going back to grind stuff later is something you want to avoid, consider looking up the list of what you need * After that point the games design changes and will never go back to what it was. <div class="spoiler">All dungeons from that point on are procedurally generated repeating floors over and over again with no hand designed levels</div>. Catego...") |
No edit summary |
||
Line 2: | Line 2: | ||
* After that point the games design changes and will never go back to what it was. <div class="spoiler">All dungeons from that point on are procedurally generated repeating floors over and over again with no hand designed levels</div>. | * After that point the games design changes and will never go back to what it was. <div class="spoiler">All dungeons from that point on are procedurally generated repeating floors over and over again with no hand designed levels</div>. | ||
* Souls to create new puppet soldiers mostly come from desynthetizing artifacts after you unlock the alchemy pot. They have their own item category, but it gets buried in the weapon types. | |||
* You unlock an ability that lets you see hidden objects partway through the game. If you open the map while it's active it'll also add icons for the various jump pads, which is incredibly helpful for backtracking once you unlock the ability to use them. | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 07:59, 1 October 2024
- The game will eventually require you to grind out random drops to progress at around the 50% point into the game. If going back to grind stuff later is something you want to avoid, consider looking up the list of what you need
- After that point the games design changes and will never go back to what it was. All dungeons from that point on are procedurally generated repeating floors over and over again with no hand designed levels.
- Souls to create new puppet soldiers mostly come from desynthetizing artifacts after you unlock the alchemy pot. They have their own item category, but it gets buried in the weapon types.
- You unlock an ability that lets you see hidden objects partway through the game. If you open the map while it's active it'll also add icons for the various jump pads, which is incredibly helpful for backtracking once you unlock the ability to use them.