Hitman: Absolution: Difference between revisions

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'''As of August, 2019, Absolution's Contracts mode is offline because the devs couldn't make it work with new European regulations. This means all achievements, weapon and costume unlocks tied to Contracts mode are now unavailable. It is not clear that the mode will ever become available again.'''
'''As of August, 2019, Absolution's Contracts mode is offline because the devs couldn't make it work with new European regulations. This means all achievements, weapon and costume unlocks tied to Contracts mode are now unavailable. It is not clear that the mode will ever become available again.'''


* Don't try for a perfect the first time through. You'll gain upgraded abilities as you play through the game (more instinct, accuracy, etc), which will make sneaking around much easier when you replay them.
* Don't try for a perfect run your first time through. You'll gain upgraded abilities as you play through the game (more instinct, accuracy, etc), which will make sneaking around much easier when you replay them.


* As far as instinct goes, unless you're going suit-only, it's best to save it for that move that disguises you unconditionally.
* As far as instinct goes, unless you're going suit-only, it's best to save it for your move that disguises you unconditionally.


* If you just crouch behind an object, enemies might still see you. To take cover, use the stick to cover function to be actively leaning against the object.
* If you just crouch behind an object, enemies might still see you. To take cover, use the stick to cover function so that 47 leans against the object.


* Attaching to cover really helps breaking line of sight. Beware: Doorways are the only objects that are guaranteed to stop your movement at the edge. Crates will let you slide around the corners without a button prompt.
* Attaching to cover really helps breaking line of sight. Beware: Doorways are the only objects that are guaranteed to stop your movement at the edge. Crates, etc will make you slide around their corner (potentially into a guard's face) without a button prompt.


* If you only need to pass small restricted area, you can dash through. You will get a trespassing warning, but if you are out of it fast enough, enemies will not resort to lethal force.
* If you only need to pass small restricted area, you can dash through. You will get a trespassing warning, but if you are out of it fast enough, enemies will not resort to lethal force.


* Many levels in Absolution are very linear in design. The designers ran out of time to do things in a remotely subtle fashion, so if something is signposted, it's intended. If there's a spot to hide a body, the devs expect you to knock out or kill some one nearby. If enemies have a conversation and then turn away, you're supposed to sneak past after the conversation. If two enemies are talking while walking, you're supposed to follow them.
* Many levels in Absolution are very linear in design. The designers ran out of time to do things in a remotely subtle fashion, so if something is signposted, it's intended. If there's a spot to hide a body, the devs expect you to knock out or kill someone nearby. If enemies have a conversation and then turn away, you're supposed to sneak past after the conversation. If two enemies are talking while walking, you're supposed to follow them.


== Disguises ==
== Disguises ==
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