Sunless Sea: Difference between revisions

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(Created page with "- Turning your light on reduces the rate at which Terror accumulates, but increases your fuel consumption so use it sparingly. - London is generally the most cost-effective p...")
 
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- Turning your light on reduces the rate at which Terror accumulates, but increases your fuel consumption so use it sparingly.
"* "Turning your light on reduces the rate at which Terror accumulates, but increases your fuel consumption so use it sparingly.


- London is generally the most cost-effective place to stock up on supplies. Fuel is cheaper at places associated with Hell i.e. <div class="spoiler">Mt Palmerston</div> and the <div class="spoiler">Iron Republic</div>.
- London is generally the most cost-effective place to stock up on supplies. Fuel is cheaper at places associated with Hell i.e. <div class="spoiler">Mt Palmerston</div> and the <div class="spoiler">Iron Republic</div>.

Revision as of 16:54, 11 March 2018

"* "Turning your light on reduces the rate at which Terror accumulates, but increases your fuel consumption so use it sparingly.

- London is generally the most cost-effective place to stock up on supplies. Fuel is cheaper at places associated with Hell i.e.

Mt Palmerston

and the

Iron Republic

.

- The Corvette is a solid ship which can handle most of the game's content except the very toughest monsters.

- The three Ambitions you can choose from at the start aren't the only way to end the game, but they are mutually exclusive. I'd recommend looking for your father's bones because it actually gives you a neat quest rather than just telling you to accumulate stuff. The hidden endings are available regardless of your choice.

- Profit margins on trading are pretty small and the best way of making money

trading Sunlight-filled Mirrocatch Boxes

was nerfed recently. Handing in port reports (which also gets you fuel) and doing the Blind Bruiser's requests should get you enough money to keep you in fuel and supplies.

- You can combine 2x Strategic Information to make Vital Intelligence, which gets you more than double the money and unlocks a bunch of content the first time you turn it in.

-

The First Curator

in

Venderbight

gives you a game-spanning quest which can make you a lot of money in exchange for some fairly niche items, some of which can be acquired very early. - Pages is much harder to raise than the other stats since no officers teach it, so bear that in mind when choosing your background. On the other hand, completing a certain questline that starts at the

Salt Lions

without choosing a background gets you a nice persistent bonus, and you can always pick a background later.

- Try to get a better house and a will sooner rather than later as it lets you convert Captivating Treasures to Heirlooms and therefore transfer money to your successor.

- The map is semi-randomly generated: the west and southern edges and the northeast corner are always the same. The contents of the eastern edge are always the same but they are not always in the same order north-south, and there are certain places that are always on the northern edge. Everything else is more or less randomly distributed, though some things are more likely to be close to London.

- The map resets on starting a new character unless you choose a particular Legacy. This might seem useful, but it's a double-edged sword as it means you won't unlock Secrets for uncovering the map.

- You can sell a whole bunch of items to the Alarming Scholar, but nearly all of them are used for interactions elsewhere. In general, the harder something is to come by, the more likely it is to be useful for something other than selling.