Salt and Sanctuary: Difference between revisions

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* Use your Sanctuary figurines liberally as you can't really place them incorrectly.
* Use your Sanctuary figurines liberally as you can't really place them incorrectly.
* You can increase your Devotion to a Creed by talking to any Leader in a Sanctuary and bringing them what they ask for. Higher Devotion increases your transmutation options and available wares from merchants, but most importantly it allows you to increase the amount of free supplies you get whenever you rest in a Sanctuary belonging to that Creed. Note that Devotion resets to 0 if you change Creeds.


* All Guides sell Calling Horns which allow you to teleport back to any Sanctuary with a Guide. They're cheap and very convenient, so make sure to stock up on them.
* All Guides sell Calling Horns which allow you to teleport back to any Sanctuary with a Guide. They're cheap and very convenient, so make sure to stock up on them.
* Don't neglect temporary weapon buffs from items such as Blessed Pages and Pitchfires, particularly against bosses. They can provide a dramatic damage increase for a short time, especially if you happen to hit the enemy's elemental weakness.
* Some walls hide secret doors, these are opened with the Use button (Circle on a Playstation controller).


* Roll animation breakpoints are DS1 style: every 25% equipment load. Medium roll isn't bad, on account of shields being generally more useful, but fat rolling makes it very hard to move through enemies.
* Roll animation breakpoints are DS1 style: every 25% equipment load. Medium roll isn't bad, on account of shields being generally more useful, but fat rolling makes it very hard to move through enemies.
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* Keep an eye out for inaccessible areas you obviously need a movement upgrade for and remember them. There's good loot hidden behind backtracking.
* Keep an eye out for inaccessible areas you obviously need a movement upgrade for and remember them. There's good loot hidden behind backtracking.


* Using the 'Flint & Steel' sword should probably be avoided as it has some severe bugs associated with it.
* Using the 'Flint & Steel' sword should probably be avoided as it has some severe bugs associated with it.  


[[Category:Games]]
[[Category:Games]]

Revision as of 10:21, 15 March 2017

  • You can roll through enemies during your invincibility frames if you're right up against them. Overall rolling is less effective than in the Souls games however, so even agile characters should consider investing in a decent shield.
  • Most new weapons come from transmutation at an Alchemist, not finding them in the world. Your available transmutations depend on your Devotion to your Creed.
  • Light attack + Heavy attack will do a launcher move, assuming you're not burdened by too much armor. Dagger users in particular benefit a lot from this move as it deals Strike damage, punching through armored enemies much faster than normal slashes.
  • Some weapons have alternate combos if you hold up and press the light attack button. Spears will do a spinning attack, for example.
  • Use your Sanctuary figurines liberally as you can't really place them incorrectly.
  • You can increase your Devotion to a Creed by talking to any Leader in a Sanctuary and bringing them what they ask for. Higher Devotion increases your transmutation options and available wares from merchants, but most importantly it allows you to increase the amount of free supplies you get whenever you rest in a Sanctuary belonging to that Creed. Note that Devotion resets to 0 if you change Creeds.
  • All Guides sell Calling Horns which allow you to teleport back to any Sanctuary with a Guide. They're cheap and very convenient, so make sure to stock up on them.
  • Don't neglect temporary weapon buffs from items such as Blessed Pages and Pitchfires, particularly against bosses. They can provide a dramatic damage increase for a short time, especially if you happen to hit the enemy's elemental weakness.
  • Some walls hide secret doors, these are opened with the Use button (Circle on a Playstation controller).
  • Roll animation breakpoints are DS1 style: every 25% equipment load. Medium roll isn't bad, on account of shields being generally more useful, but fat rolling makes it very hard to move through enemies.
  • Keep an eye out for inaccessible areas you obviously need a movement upgrade for and remember them. There's good loot hidden behind backtracking.
  • Using the 'Flint & Steel' sword should probably be avoided as it has some severe bugs associated with it.