Might and Magic VI: The Mandate of Heaven: Difference between revisions

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- Have at least one cleric or one sorcerer in your party. There's spells only they can learn.
* Have at least one cleric or one sorcerer in your party. There's spells only they can learn.


- When you first start out, enter the inn and get the reward from the cultist guy, then head to the stable and buy passage to Castle Ironfist. Head up the hill to the castle and get another reward from the regent. You should have around 5500 gold to get some decent  
* When you first start out, enter the inn and get the reward from the cultist guy, then head to the stable and buy passage to Castle Ironfist. Head up the hill to the castle and get another reward from the regent. You should have around 5500 gold to get some decent  
starting equipment and spells with.
starting equipment and spells with.


- Outfit everyone with bows, even if you don't plan to improve their archery skills.
* Outfit everyone with bows, even if you don't plan to improve their archery skills.


- Horseshoes grant bonus skill points, and respawn when the area resets (at intervals of 6 months or 1 year)
* Horseshoes grant bonus skill points, and respawn when the area resets (at intervals of 6 months or 1 year)


[[Category:Games]]
[[Category:Games]]

Revision as of 15:35, 11 March 2018

  • Have at least one cleric or one sorcerer in your party. There's spells only they can learn.
  • When you first start out, enter the inn and get the reward from the cultist guy, then head to the stable and buy passage to Castle Ironfist. Head up the hill to the castle and get another reward from the regent. You should have around 5500 gold to get some decent

starting equipment and spells with.

  • Outfit everyone with bows, even if you don't plan to improve their archery skills.
  • Horseshoes grant bonus skill points, and respawn when the area resets (at intervals of 6 months or 1 year)