Dead Space 3: Difference between revisions

From Before I Play
Jump to navigation Jump to search
m (Text replacement - "TEMPORARY-DASH-CHARACTER" to "TEMPORARYDASHCHARACTER")
m (Text replacement - "- " to "* ")
Line 1: Line 1:
* Make sure you always have a Line Gun amongst your weapons TEMPORARYDASHCHARACTER It never stops being useful.
* Make sure you always have a Line Gun amongst your weapons TEMPORARYDASHCHARACTER It never stops being useful.


- Try and craft a pair of Elite Heavy Frames once you've got some basic weapon parts TEMPORARYDASHCHARACTER they have a good balance of stats, and they let you slot 4 upgrade chips onto each of the weapon's tools for a total of 8.
* Try and craft a pair of Elite Heavy Frames once you've got some basic weapon parts TEMPORARYDASHCHARACTER they have a good balance of stats, and they let you slot 4 upgrade chips onto each of the weapon's tools for a total of 8.


- Compact frames are largely useless once you can make heavy frames, since their receivers are weak and they rarely have more than one possible tip attachment. You may have a soft spot in your heart for the plasma cutter, but you're just gonna have a bad time if you use it for longer than the first few chapters. Many of the legacy weapons aren't so hot in Dead Space 3.
* Compact frames are largely useless once you can make heavy frames, since their receivers are weak and they rarely have more than one possible tip attachment. You may have a soft spot in your heart for the plasma cutter, but you're just gonna have a bad time if you use it for longer than the first few chapters. Many of the legacy weapons aren't so hot in Dead Space 3.


- The Telemetry Spike Engine makes weapons that have mostly the same basic properties as the Military Engine (machine gun, shotgun, etc), only they're far more effective. The Chaingun has far more ammo than an assault rifle, and the rivet shotgun does nasty damage at close range.
* The Telemetry Spike Engine makes weapons that have mostly the same basic properties as the Military Engine (machine gun, shotgun, etc), only they're far more effective. The Chaingun has far more ammo than an assault rifle, and the rivet shotgun does nasty damage at close range.


- Experiment with your guns. Some combinations produce wildly varying effects, and there's no penalty for experimentation due to the Universal Ammo.  
* Experiment with your guns. Some combinations produce wildly varying effects, and there's no penalty for experimentation due to the Universal Ammo.  


- Upgrade Chips are removable and reusable, so don't worry too much about if they might be locked to that frame or anything.
* Upgrade Chips are removable and reusable, so don't worry too much about if they might be locked to that frame or anything.


- Keep your scavenger bots busy TEMPORARYDASHCHARACTER deploy them again as soon as they return so you get as many materials as possible  
* Keep your scavenger bots busy TEMPORARYDASHCHARACTER deploy them again as soon as they return so you get as many materials as possible  


- When you hear a wubwubwub wubwubwub wubwubwub sound, that's the indication that you are in a resource zone; Take out the scavenger bot, seek the exact zone and deploy it. In most cases, only one bot can be deployed in each zone, but sometimes you can sneak in a second if the bot's locator screen keeps pinging.
* When you hear a wubwubwub wubwubwub wubwubwub sound, that's the indication that you are in a resource zone; Take out the scavenger bot, seek the exact zone and deploy it. In most cases, only one bot can be deployed in each zone, but sometimes you can sneak in a second if the bot's locator screen keeps pinging.


- Make sure you AlWAYS have one tungsten torque bar in your inventory, and make one if you don't. You'll never encounter more than one door that uses them between benches (they essentially replace power node doors).
* Make sure you AlWAYS have one tungsten torque bar in your inventory, and make one if you don't. You'll never encounter more than one door that uses them between benches (they essentially replace power node doors).


- Don't be afraid to go off the indicated route TEMPORARYDASHCHARACTER there's a few side missions to find, as well as hidden weapon parts and collectibles tucked away.
* Don't be afraid to go off the indicated route TEMPORARYDASHCHARACTER there's a few side missions to find, as well as hidden weapon parts and collectibles tucked away.


- It's not readily explained unless you go looking for it, but Ration Seals let you buy the resource DLC packs (and obtain special weapon parts unique to ration seal purchases) without spending money. 30 Seals for the Basic, 60 for the Ultra.  **** As of 8/23/2013 there is a bug? preventing the purchase of ration seal packs on the PC/Origin version. They will not even appear on the DLC list ****
* It's not readily explained unless you go looking for it, but Ration Seals let you buy the resource DLC packs (and obtain special weapon parts unique to ration seal purchases) without spending money. 30 Seals for the Basic, 60 for the Ultra.  **** As of 8/23/2013 there is a bug? preventing the purchase of ration seal packs on the PC/Origin version. They will not even appear on the DLC list ****


- If you have Dead Space 2 on the same Origin account you will be given a special, upgraded plasma cutter called the Planet Cracker. If you change the tip of the plasma core upper or remove the rotator cuff lower, you will not be able to re-add one without removing the other. Aside from that special instance the game will only let you use the Planet Cracker tip or the rotator cuff, but not both at the same time. It's not a big deal in the long run, or even the short run since you'll be going crazyballs with weapon combos pretty quickly, but hey this shit to know before you play!
* If you have Dead Space 2 on the same Origin account you will be given a special, upgraded plasma cutter called the Planet Cracker. If you change the tip of the plasma core upper or remove the rotator cuff lower, you will not be able to re-add one without removing the other. Aside from that special instance the game will only let you use the Planet Cracker tip or the rotator cuff, but not both at the same time. It's not a big deal in the long run, or even the short run since you'll be going crazyballs with weapon combos pretty quickly, but hey this shit to know before you play!


[[Category:Games]]
[[Category:Games]]

Revision as of 18:46, 11 March 2018

  • Make sure you always have a Line Gun amongst your weapons TEMPORARYDASHCHARACTER It never stops being useful.
  • Try and craft a pair of Elite Heavy Frames once you've got some basic weapon parts TEMPORARYDASHCHARACTER they have a good balance of stats, and they let you slot 4 upgrade chips onto each of the weapon's tools for a total of 8.
  • Compact frames are largely useless once you can make heavy frames, since their receivers are weak and they rarely have more than one possible tip attachment. You may have a soft spot in your heart for the plasma cutter, but you're just gonna have a bad time if you use it for longer than the first few chapters. Many of the legacy weapons aren't so hot in Dead Space 3.
  • The Telemetry Spike Engine makes weapons that have mostly the same basic properties as the Military Engine (machine gun, shotgun, etc), only they're far more effective. The Chaingun has far more ammo than an assault rifle, and the rivet shotgun does nasty damage at close range.
  • Experiment with your guns. Some combinations produce wildly varying effects, and there's no penalty for experimentation due to the Universal Ammo.
  • Upgrade Chips are removable and reusable, so don't worry too much about if they might be locked to that frame or anything.
  • Keep your scavenger bots busy TEMPORARYDASHCHARACTER deploy them again as soon as they return so you get as many materials as possible
  • When you hear a wubwubwub wubwubwub wubwubwub sound, that's the indication that you are in a resource zone; Take out the scavenger bot, seek the exact zone and deploy it. In most cases, only one bot can be deployed in each zone, but sometimes you can sneak in a second if the bot's locator screen keeps pinging.
  • Make sure you AlWAYS have one tungsten torque bar in your inventory, and make one if you don't. You'll never encounter more than one door that uses them between benches (they essentially replace power node doors).
  • Don't be afraid to go off the indicated route TEMPORARYDASHCHARACTER there's a few side missions to find, as well as hidden weapon parts and collectibles tucked away.
  • It's not readily explained unless you go looking for it, but Ration Seals let you buy the resource DLC packs (and obtain special weapon parts unique to ration seal purchases) without spending money. 30 Seals for the Basic, 60 for the Ultra. **** As of 8/23/2013 there is a bug? preventing the purchase of ration seal packs on the PC/Origin version. They will not even appear on the DLC list ****
  • If you have Dead Space 2 on the same Origin account you will be given a special, upgraded plasma cutter called the Planet Cracker. If you change the tip of the plasma core upper or remove the rotator cuff lower, you will not be able to re-add one without removing the other. Aside from that special instance the game will only let you use the Planet Cracker tip or the rotator cuff, but not both at the same time. It's not a big deal in the long run, or even the short run since you'll be going crazyballs with weapon combos pretty quickly, but hey this shit to know before you play!