Monster Hunter: World: Difference between revisions
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(Created page with "* Try out the different weapon types before you commit. Most people tend to use bow as a secondary since it's very useful against certain hunts. * Ranged Weapons don't requir...") |
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* Use items, use the environment, abuse small ledges, kick frogs, etc | * Use items, use the environment, abuse small ledges, kick frogs, etc | ||
* You can create equipment loadouts and customize your item bar in the item poach menu. | * You can create equipment loadouts and customize your item bar in the item poach menu. | ||
* Don't forget to re-sharpen your sword during boss hunts. I stopped doing damage to that big-headed thing in the swamp and couldn't figure out what I was doing wrong for about 10 minutes, then re-sharpened my sword and killed it in like 5 more hits. | |||
[[Category:Games]] | [[Category:Games]] |
Revision as of 06:09, 29 March 2018
- Try out the different weapon types before you commit. Most people tend to use bow as a secondary since it's very useful against certain hunts.
- Ranged Weapons don't require sharpening, instead they rely on ammo types.
- Weapons have different tiers of sharpness that will reduce with use. Higher levels deal more damage than the ones below.
- Mounting requires you to attack while jumping. Mountable monsters have an armor threshold that you must break before they become mountbale. After a mount, that armor resets and goes up.
- Holding R1 while moving will make jumping to vines easier and is an alternative to sprinting with L3.
- Look for yellow Wedge Beetles hanging on overhanging tree branches as you can "use" these to swing yourself to different locations.
- Trapping monsters requires a pit trap or a shock trap (much easier to make), and 2 tranquilizer bombs or tranquilizer ammo. This can only be done when a monster is near death (has skulls on their map icon) and is easier to pull off when they return to their nest to sleep.
- Pinning map icons with R3 will give you a trail to your target.
- Poison weapons are strong starting weapons, but eventually you will want to move on to owning an element of each type.
- Yellow damage numbers are critical hits. Hitting any weak point will display these numbers.
- Affinity is your critical damage stat. Blue damage numbers means you're hitting below the standard threshold.
- Monster parts you don't pick up or carve will eventually despawn.
- You cannot capture Elder Dragons. Instead, place explosive barrels on them when they sleep.
- Elder Seal is a condition that will nullify or remove buffs/gimmicks on Elder Dragons after so many hits with your weapon.
- Your sling is very important. If a monster is flying, chances are you can use a flash-pod to bring them down or pelt them on their face to stun them.
- Shooting a monster with dung will chase them off.
- Gear with parentheses surrounding elemental damage means it requires the armor skill "Free Elem" before it's useable.
- Your Palico can get new tools/gear. Look for Doodles during an expedition. This means there's a cat tribe you can discover so you can get new tools. The last two will require a guide (knife and bomb).
- You can fish with your net.
- Use items, use the environment, abuse small ledges, kick frogs, etc
- You can create equipment loadouts and customize your item bar in the item poach menu.
- Don't forget to re-sharpen your sword during boss hunts. I stopped doing damage to that big-headed thing in the swamp and couldn't figure out what I was doing wrong for about 10 minutes, then re-sharpened my sword and killed it in like 5 more hits.