Wizard of Legend: Difference between revisions
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(Created page with "== Combat == * First thing - don't get hit. HP is your liming resource. * Bosses have a attacks->respite cycle ; dodge during the first part, get your licks in the second....") |
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== Combat == | == Combat == | ||
* First thing - don't get hit. HP is your | * First thing - don't get hit. HP is your limiting resource. | ||
* Bosses have a attacks->respite cycle | * Bosses have a attacks->respite cycle. Dodge during the first part, get your licks in the second. | ||
* Elemental paper-rock-scissors is : Fire > Air > Earth > Lightning > Water > Fire. You also deal less damage against same-element. You'll see the damage number be in a different colour if it happens. | * Elemental paper-rock-scissors is : Fire > Air > Earth > Lightning > Water > Fire. You also deal less damage against same-element. You'll see the damage number be in a different colour if it happens. | ||
* You can't run off a ledge. You can jump off, and some spells can as well - but not regular walking. | * You can't run off a ledge. You can jump off, and some spells can as well - but not regular walking. | ||
* There's an enhanced version of the basic rotating wind arcana. It covers you in a full 360 degrees. Arguably the best one, find it whenever you can. | |||
* There's a relic that you can bring with you into the dungeons. It gives you the full layout of the map without having to uncover it yourself. Speeds up your runs by a BIG margin. | |||
== Unlocking stuff == | == Unlocking stuff == |
Latest revision as of 09:31, 17 July 2023
Combat
- First thing - don't get hit. HP is your limiting resource.
- Bosses have a attacks->respite cycle. Dodge during the first part, get your licks in the second.
- Elemental paper-rock-scissors is : Fire > Air > Earth > Lightning > Water > Fire. You also deal less damage against same-element. You'll see the damage number be in a different colour if it happens.
- You can't run off a ledge. You can jump off, and some spells can as well - but not regular walking.
- There's an enhanced version of the basic rotating wind arcana. It covers you in a full 360 degrees. Arguably the best one, find it whenever you can.
- There's a relic that you can bring with you into the dungeons. It gives you the full layout of the map without having to uncover it yourself. Speeds up your runs by a BIG margin.
Unlocking stuff
- Defeating bosses can unlock you signature arcane, so you don't need to buy it.
- You need to buy things to open new "item pools" you can buy. (I think that you need to buy half the things in a pool to unlock the next one?)