Super Mario RPG: Legend of the Seven Stars: Difference between revisions

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*If you're having trouble with the endgame or hidden bosses, take the Fertilizer from walking off the right edge of the clouds in Nimbus Land's main town area and the Seed from the shy-away in bean valley to the crazy guy who lives in the back of Rose Town for the best armor in the entire game. Put it on Peach and have her use Group Hug every turn and it becomes literally impossible to die.
*If you're having trouble with the endgame or hidden bosses, take the Fertilizer from walking off the right edge of the clouds in Nimbus Land's main town area and the Seed from the shy-away in bean valley to the crazy guy who lives in the back of Rose Town for the best armor in the entire game. Put it on Peach and have her use Group Hug every turn and it becomes literally impossible to die.


*The level cap is 30 and you won't reach it without Lucky Egg abuse.  
*The level cap is 30.  
[[Category:Games]]
[[Category:Games]]

Revision as of 01:40, 15 January 2024

  • There are tons of secrets you won't know about without guides and they don't list all of them. The Wallet item has several outcomes including getting money, flower tab, or flower jar.
  • Timed attacks work on just about every spell.
  • There are two levels of timed hit accuracy. Both have identical audio/visual cues, but the more accurate one does 25% more damage.
  • The Jump accessory might as well be permanent if you hate having to micro taking it off. Nothing can handle a powered up Jump.
  • Always have several syrups and use magic during battles. Don't hold back.
  • All the Jumps get stronger the more you use them and each tier is slightly stronger. They also benefit from magic attack.
  • This is an RPG where you generally don't find gear, and need to buy it instead. The game throws money at you, though.
  • Yoshi's cookie can net you strong items and they give them out at the race even if you don't play the game.
  • The FP increasing items also fully replenish your FP. Keeping one or two of them in your inventory isn't a bad idea once your FP is high enough where you won't run through it in a single fight.
  • When a character levels up all their stats go up a little bit, but you get to choose one of three stat groups that gets a bonus (HP, basic attack & defense, or special attack & defense). Every level has a "preferred" stat group. Every character shares the same preferred stat per level, and you can easily tell which one it is by looking at the attack/defense (leftmost) and special attack/defense (rightmost) stat. If either of the attacking stats goes up by more than one, it's the preferred stat. If not, HP is the preferred stat.
  • Picking the magic bonus after each level is the only way you can reduce magic damage without looking up guides on which equipment does. Magic hits very hard in this game and ghosts are scary.
  • Mushroom Boy will accept any mushroom you give him and he can be abused into giving you all sorts of strong items.
  • If you're having trouble with the endgame or hidden bosses, take the Fertilizer from walking off the right edge of the clouds in Nimbus Land's main town area and the Seed from the shy-away in bean valley to the crazy guy who lives in the back of Rose Town for the best armor in the entire game. Put it on Peach and have her use Group Hug every turn and it becomes literally impossible to die.
  • The level cap is 30.