Rune Factory 3: A Fantasy Harvest Moon: Difference between revisions

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(Created page with "- You can walk through crops. The fat "c" shape is useless. - When you run out of RP in a dungeon area, leave immediately. It's not as severe as in RF1, since in that one if you...")
 
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- You can walk through crops. The fat "c" shape is useless.
"* " You can walk through crops. The fat "c" shape is useless.


- When you run out of RP in a dungeon area, leave immediately. It's not as severe as in RF1, since in that one if you lost all RP and HP in a dungeon, game over. In RF3, you just get knocked out and get teleported to the hospital.
- When you run out of RP in a dungeon area, leave immediately. It's not as severe as in RF1, since in that one if you lost all RP and HP in a dungeon, game over. In RF3, you just get knocked out and get teleported to the hospital.

Revision as of 16:54, 11 March 2018

"* " You can walk through crops. The fat "c" shape is useless.

- When you run out of RP in a dungeon area, leave immediately. It's not as severe as in RF1, since in that one if you lost all RP and HP in a dungeon, game over. In RF3, you just get knocked out and get teleported to the hospital.

- The more you use your items, the less RP they take to use.

- Talk to everyone at least once a day. That's the best way to learn about events, what they like and hate, and so on. Once you hear an event mentioned (someone's birthday, a contest, etc) it gets marked on your calendar.

- Keep failed foods and cans/boots that you fish up, at least a few of them. You'll thank me later once you learn what they're for.

- Stock up on wood! Chop those stumps and sticks and put them into that wood storage shack. Upgrades for your farm will require lots of it.

- When the time comes to catch your first monster, I'd like to nominate the elephant as a strong candidate of interest. He won't produce anything for you like the cows or the woolies, but he'll water your crops for you every day. I named mine Dumbo and he is the hardest worker.

- Don't worry about time at all. There's no evaluation period or anything after a couple of years and none of the villagers are in danger of leaving, so feel free to set your own pace.

- Seeds can be planted in 9x9 grid if you hold down the button with a stack of 9 seeds equipped.

- You start off with teleport spell that lets you teleport back to your house or out of dungeons, it's very useful.

- Doing requests are a great way to get rare materials or better gear early in the game.

- If you sell a high-quality seed, then the shop will also upgrade the seeds they carry to be that quality. High-quality seeds result in high-quality crops, which cook into better food, and sell for more money. You get high-quality seeds by using the scythe on a ripe crop. This will destroy the crop, and get you a quality seed instead. Sell that seed, run straight to the shop and then you can buy better-quality seeds. It's like permanently upgrading your ability to grow that crop. This is, as far as I recall, never explained unless you get extremely lucky in what a random NPC decides to tell you.