Lumo: Difference between revisions
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- If you can reach a place in a room, it almost certainly has a purpose. There are many hidden exits to rooms that you can access by jumping onto things that seem out of place (and things that seem perfectly normal). | - If you can reach a place in a room, it almost certainly has a purpose. There are many hidden exits to rooms that you can access by jumping onto things that seem out of place (and things that seem perfectly normal). | ||
[[Category:Games]] |
Revision as of 23:09, 5 August 2016
- Collecting the ducks is as easy as holding the jump button when you land on their heads and bouncing back to safety.
- You can wiggle the camera with the shoulder buttons to get a better sense of where objects are in the room despite the isometric perspective.
- If you can reach a place in a room, it almost certainly has a purpose. There are many hidden exits to rooms that you can access by jumping onto things that seem out of place (and things that seem perfectly normal).