Breath Of Fire III: Difference between revisions

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* There are a certain number of Faeries with fixed names and stats. You can safely kill off the few with terrible stats so better ones become available.
* There are a certain number of Faeries with fixed names and stats. You can safely kill off the few with terrible stats so better ones become available.
* At the start of the game when you're a dragon, check the first few bodies and you'll find a melted blade on one of them (hold onto it until you get to the master that requires you to have 15 unique weapons in your inventory)
* Give the fishing minigame a real chance; some love it, some hate it. It's one of the very few ways to get a reliable source of items to restore AP (MP) and it can lead to you getting certain equipment quite a bit earlier than you would normally.
* Want to make the beginning second half of the game easier? After getting past a certain volcano (you'll know when you get there), go north. There's a town there that sells weapons that will hold their own for a while.
* Don't feel bad looking up a guide on masters, some of their requirements are a little obscure or seem pointless. For the first half of the game there aren't any that are really hard to miss except two (if you get a fairy jewel or whatever it's called from hitting a tree with crows in it DO NOT SELL IT OR ELSE YOU WILL MISS OUT ON AN AWESOME MASTER).
* Abuse pilfer, especially on bosses which usually will have stat boosting items on them or gear.
* Speaking of gear, you can change your loadout mid battle, no problem under the item command without wasting a turn.
* All of your party members can be quite good, so don't feel like you're gimping yourself by picking your favourites.
* Near the end of the game you will be told to pray. The game wants you to not do anything for a few seconds here. No there are no real indicators that it wanted you to do this.
* Peco looks awful but actually can become hilariously broken if built a certain way (apprentice under Fahl. Laugh.) due to how his skills scale and incredibly high hp and def growths.
* Alternatively, if you hate peco for any reason, you can always be a little cheesy and not ever level him until you find a master with skills you want right now.
* Skill ink might seem limited, but you can effectively get an unlimited amount through fishing and some vendors.
* I don't think there's many, if any, vendors that sell Coin lures for zenny, so be sure to save before you use it to try to catch a manilo just in case something goes horribly wrong.


[[Category:Games]]
[[Category:Games]]

Revision as of 11:13, 19 November 2016

  • Don't try to min/max Masters based on point gain/losses. You eventually get a place where you can create stat items by the dozen.
  • Most Masters exist to teach you a couple skills in which most won't be useful. Some end game Masters can teach you some AoE that costs too much and poorly scales. Magic attacks fall behind.
  • Fishing is either a day job or something to skip. Unless you want to get an end-game Master related to catching all the biggest fish, you can get a weapon that is slightly better than available before you invade a huge mansion early in the game and fish for whales at the end of the game.
  • There are no good rods and the ultimate rod is garbage.
  • Fahl is an excellent Master for all characters.
  • Many enemies have gimmicks like growing stronger or level you up when hit with certain attacks. A guide will help.
  • There are a certain number of Faeries with fixed names and stats. You can safely kill off the few with terrible stats so better ones become available.
  • At the start of the game when you're a dragon, check the first few bodies and you'll find a melted blade on one of them (hold onto it until you get to the master that requires you to have 15 unique weapons in your inventory)
  • Give the fishing minigame a real chance; some love it, some hate it. It's one of the very few ways to get a reliable source of items to restore AP (MP) and it can lead to you getting certain equipment quite a bit earlier than you would normally.
  • Want to make the beginning second half of the game easier? After getting past a certain volcano (you'll know when you get there), go north. There's a town there that sells weapons that will hold their own for a while.
  • Don't feel bad looking up a guide on masters, some of their requirements are a little obscure or seem pointless. For the first half of the game there aren't any that are really hard to miss except two (if you get a fairy jewel or whatever it's called from hitting a tree with crows in it DO NOT SELL IT OR ELSE YOU WILL MISS OUT ON AN AWESOME MASTER).
  • Abuse pilfer, especially on bosses which usually will have stat boosting items on them or gear.
  • Speaking of gear, you can change your loadout mid battle, no problem under the item command without wasting a turn.
  • All of your party members can be quite good, so don't feel like you're gimping yourself by picking your favourites.
  • Near the end of the game you will be told to pray. The game wants you to not do anything for a few seconds here. No there are no real indicators that it wanted you to do this.
  • Peco looks awful but actually can become hilariously broken if built a certain way (apprentice under Fahl. Laugh.) due to how his skills scale and incredibly high hp and def growths.
  • Alternatively, if you hate peco for any reason, you can always be a little cheesy and not ever level him until you find a master with skills you want right now.
  • Skill ink might seem limited, but you can effectively get an unlimited amount through fishing and some vendors.
  • I don't think there's many, if any, vendors that sell Coin lures for zenny, so be sure to save before you use it to try to catch a manilo just in case something goes horribly wrong.