Shin Megami Tensei III: Nocturne: Difference between revisions
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- You will die a lot, save all you can | ==General== | ||
- You will die a lot, save all you can. | |||
- You can only recruit demons that are your level or below. You can't talk to some, like blobs, without special skills. | - You can only recruit demons that are your level or below. You can't talk to some, like blobs, without special skills. | ||
- | - Being prepared and having the right skills/resistances is more important than raw power, especially against bosses. | ||
- | - Some demons will evolve when they have learned all their skills. Some demons can only be gained through evolution. | ||
- Always try to fight bosses on New Kagutsuchi, they will be at | - Always try to fight bosses on New Kagutsuchi, they will be at their weakest. | ||
- | - The hardest part of Hard difficulty are the first few non-random fights. Don't be too discouraged if you die over and over again to these. They just suck. | ||
==Character Development== | |||
- | - Get Analyze ASAP, but don't worry about keeping it all game, eventually you'll get items that can replicate the effect. | ||
- | - The main character's best skills are physical in late game, but magic in early-mid game. Choose one or the other and stick with it, once you delete a skill, you can never get it back. | ||
- | - Focus is the best physical skill in the game. | ||
- The best magatama in the game gives you +10 to all your stats, if you want to plan accordingly. | - The best magatama in the game gives you +10 to all your stats, if you want to plan accordingly. | ||
== Demon/Skill Choice == | |||
- Keep the pixie you get at the very beginning of the game. I think that you can fuse her into other stuff, so long as you keep that other stuff. Just make sure you remember what she ends up as. | - Keep the pixie you get at the very beginning of the game. I think that you can fuse her into other stuff, so long as you keep that other stuff. Just make sure you remember what she ends up as. | ||
- | - Buffs and debuffs are incredibly useful, especially Fog Breath, War Cry, and Sukukaja. | ||
- | - Try to have a dedicated healer with Mana Refill or Mana Drain. | ||
- | - Instant kill spells are useless, elemental light/dark are not. | ||
- You can change the moveset of a soon-to-be-fused monster by canceling out of the fusion screen and re-selecting its parents. | - You can change the moveset of a soon-to-be-fused monster by canceling out of the fusion screen and re-selecting its parents. | ||
== Endgame == | |||
- There are like six endings, you poor bastard. | - There are like six endings, you poor bastard. | ||
- | - The Amala Network is an optional dungeon. If you finish it before going into final dungeon, it will lock you into the "true" ending. | ||
[[Category:Games]] | [[Category:Games]] |
Revision as of 04:24, 27 May 2017
General
- You will die a lot, save all you can.
- You can only recruit demons that are your level or below. You can't talk to some, like blobs, without special skills.
- Being prepared and having the right skills/resistances is more important than raw power, especially against bosses.
- Some demons will evolve when they have learned all their skills. Some demons can only be gained through evolution.
- Always try to fight bosses on New Kagutsuchi, they will be at their weakest.
- The hardest part of Hard difficulty are the first few non-random fights. Don't be too discouraged if you die over and over again to these. They just suck.
Character Development
- Get Analyze ASAP, but don't worry about keeping it all game, eventually you'll get items that can replicate the effect.
- The main character's best skills are physical in late game, but magic in early-mid game. Choose one or the other and stick with it, once you delete a skill, you can never get it back.
- Focus is the best physical skill in the game.
- The best magatama in the game gives you +10 to all your stats, if you want to plan accordingly.
Demon/Skill Choice
- Keep the pixie you get at the very beginning of the game. I think that you can fuse her into other stuff, so long as you keep that other stuff. Just make sure you remember what she ends up as.
- Buffs and debuffs are incredibly useful, especially Fog Breath, War Cry, and Sukukaja.
- Try to have a dedicated healer with Mana Refill or Mana Drain.
- Instant kill spells are useless, elemental light/dark are not.
- You can change the moveset of a soon-to-be-fused monster by canceling out of the fusion screen and re-selecting its parents.
Endgame
- There are like six endings, you poor bastard.
- The Amala Network is an optional dungeon. If you finish it before going into final dungeon, it will lock you into the "true" ending.