Star Wars: Knights Of The Old Republic: Difference between revisions
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* Choose an alignment (LS or DS) and stick to it; you get a bonus for maxing it out. | |||
* Don't spend the level-up points you get after level 4 or so until after you leave the first planet and your character changes (You'll know what I mean when it happens, it's a pretty major change). More options will open up for character progression and you'll want points for that. | |||
* Flurry is pretty awesome, but mostly at higher levels. At the first rank it misses a lot, especially if you are dual-wielding, so it might be more useful to do normal attacks until you get a couple points in it. | |||
* Don't give yourself any feats that have to do with firing guns. Guns are not useful for your main character. | |||
* If you get the opportunity to purchase a translator droid, do it. It opens up pretty major content with regards to party dialogue. | |||
[[Category:Games]] | [[Category:Games]] |
Revision as of 16:13, 11 March 2018
- Choose an alignment (LS or DS) and stick to it; you get a bonus for maxing it out.
- Don't spend the level-up points you get after level 4 or so until after you leave the first planet and your character changes (You'll know what I mean when it happens, it's a pretty major change). More options will open up for character progression and you'll want points for that.
- Flurry is pretty awesome, but mostly at higher levels. At the first rank it misses a lot, especially if you are dual-wielding, so it might be more useful to do normal attacks until you get a couple points in it.
- Don't give yourself any feats that have to do with firing guns. Guns are not useful for your main character.
- If you get the opportunity to purchase a translator droid, do it. It opens up pretty major content with regards to party dialogue.