Breath Of Fire: Dragon Quarter: Difference between revisions

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"* "The game is meant to be SOL: Restarted over and over so that you're more powerful. You're not supposed to clear it in one playthrough, so don't bother trying.
* The game is meant to be SOL: Restarted over and over so that you're more powerful. You're not supposed to clear it in one playthrough, so don't bother trying.


- Use as little of your Party XP as you possibly can while playing through. If you need 2-3 XP to bump a character up a level, that's fine, but in general, you don't want to use much of it. The idea is that Party XP carries over when you restart, while regular levels don't. When you SOL: Restart, you can apply all that Party XP and make yourself really powerful at the beginning of the game.
- Use as little of your Party XP as you possibly can while playing through. If you need 2-3 XP to bump a character up a level, that's fine, but in general, you don't want to use much of it. The idea is that Party XP carries over when you restart, while regular levels don't. When you SOL: Restart, you can apply all that Party XP and make yourself really powerful at the beginning of the game.

Revision as of 16:57, 11 March 2018

  • The game is meant to be SOL: Restarted over and over so that you're more powerful. You're not supposed to clear it in one playthrough, so don't bother trying.

- Use as little of your Party XP as you possibly can while playing through. If you need 2-3 XP to bump a character up a level, that's fine, but in general, you don't want to use much of it. The idea is that Party XP carries over when you restart, while regular levels don't. When you SOL: Restart, you can apply all that Party XP and make yourself really powerful at the beginning of the game.

- Don't touch your Dragon Powers unless you're 100% sure you're going to restart. If the D-Counter gets too high the game is unwinnable, so leave that shit alone unless you're planning another run-through.