Missile Command: Difference between revisions
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* No, you're not imagining things, the missiles really ARE switching speeds. To compensate for it, keep in mind that your middle silo fires faster than your outside two. | |||
- Only go for the bombers/UFOs on the first few stages, otherwise focus on the missiles, as the bonus you get from repeatedly saving each major Californian city outweighs the points a moving target will get you. | - Only go for the bombers/UFOs on the first few stages, otherwise focus on the missiles, as the bonus you get from repeatedly saving each major Californian city outweighs the points a moving target will get you. |
Revision as of 16:57, 11 March 2018
- No, you're not imagining things, the missiles really ARE switching speeds. To compensate for it, keep in mind that your middle silo fires faster than your outside two.
- Only go for the bombers/UFOs on the first few stages, otherwise focus on the missiles, as the bonus you get from repeatedly saving each major Californian city outweighs the points a moving target will get you.
- You can launch missiles with pretty much no delay. If you see a large group try firing a couple of missiles at them, the resulting explosions may cause a chain reaction, taking them all out.
- This game will give you nightmares. It gave its own PROGRAMMER nightmares.