Chroma Squad: Difference between revisions
m (Text replacement - "^- " to ""* "") |
m (Text replacement - ""* "" to "* ") |
||
Line 1: | Line 1: | ||
* Movement is super important for getting the extra bonuses, and really hard to buff, so -Move is super hard to deal with. Think really, REALLY hard about using a low-move actor. | |||
- Other than that, the most important stat is +Skill Regen, especially on your healer. Being able to use your best skill a turn sooner almost always tops out whatever other benefit you might have. | - Other than that, the most important stat is +Skill Regen, especially on your healer. Being able to use your best skill a turn sooner almost always tops out whatever other benefit you might have. |
Revision as of 16:57, 11 March 2018
- Movement is super important for getting the extra bonuses, and really hard to buff, so -Move is super hard to deal with. Think really, REALLY hard about using a low-move actor.
- Other than that, the most important stat is +Skill Regen, especially on your healer. Being able to use your best skill a turn sooner almost always tops out whatever other benefit you might have.
- The only items you ever really NEED to craft are your robot, the +Speed boots (which are good for the whole game on certain characters/builds) or the +Throw Range gloves for one or two missions. (The
, most notably.)
- You can craft other items, some of the weapons can be pretty decent, but you're under no compulsion to.
- Even then, don't waste money on crafting mats unless you have money to burn.
- Usually, by the time a five-episode contract with one marketing company ends, you've unlocked at least one better one. Use whichever suit your playstyle.
- If you really can't pick, flat money bonuses are good short-term choices, while things like +Fan Conversion and +Viewers are best for long-term planning.
- How you handle the Season 4 finale decides what your final season and ending are.
- Ending choice spoilers: