Super Mario Galaxy: Difference between revisions
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* Mario moves way faster when he is long jumping (crouch while running then jump). This'll make the foot races in the game considerably easier. Back flipping at a wall then jumping off and spinning can get you up onto most high walls. Finally, on the really difficult water race in the trial galaxy, the timer shows 1:30 as the best time, but you have an entire 3 minutes to complete the race. Take it slow, trust me. | * Mario moves way faster when he is long jumping (crouch while running then jump). This'll make the foot races in the game considerably easier. Back flipping at a wall then jumping off and spinning can get you up onto most high walls. Finally, on the really difficult water race in the trial galaxy, the timer shows 1:30 as the best time, but you have an entire 3 minutes to complete the race. Take it slow, trust me. | ||
- It's worth getting every star. It's also very possible | - It's worth getting every star. It's also very possible TEMPORARYDASHCHARACTER a couple of them can be a bit annoying but there are tricks that you can help with them if you get really stuck, and the rest are pretty easy. | ||
- Prepare to be disappointed when the best power up in the game is horribly underused. Just don't get too excited about finding new powerups. | - Prepare to be disappointed when the best power up in the game is horribly underused. Just don't get too excited about finding new powerups. |
Revision as of 18:35, 11 March 2018
- Mario moves way faster when he is long jumping (crouch while running then jump). This'll make the foot races in the game considerably easier. Back flipping at a wall then jumping off and spinning can get you up onto most high walls. Finally, on the really difficult water race in the trial galaxy, the timer shows 1:30 as the best time, but you have an entire 3 minutes to complete the race. Take it slow, trust me.
- It's worth getting every star. It's also very possible TEMPORARYDASHCHARACTER a couple of them can be a bit annoying but there are tricks that you can help with them if you get really stuck, and the rest are pretty easy.
- Prepare to be disappointed when the best power up in the game is horribly underused. Just don't get too excited about finding new powerups.
- If you're stumped on a star, just pick a different world to explore. Usually, by the time you've collected 1-2 stars from every world in a planetarium, you'll have enough to unlock the Bowser level and then move to the next planetarium.
- Lives mean very little, so don't be afraid to explore a bit (and possibly die.)
- Be aware that you won't be able to get all 120 stars until you've beaten the game at least once, so don't worry about getting every star at first.
- The only other thing I can think of is that having a second player on Wiimote duty can be really helpful in some places. With the A button, they can hold most enemies in place (including cannonballs!), and even freeze some moving or disappearing platforms.
- Don't bother going out of your way for extra lives as the game doesn't save them at all. So you get a bunch, quit and come back you'll just have 5. I'm not exactly sure why they even put the lives system in the game in the first place as if you lose them all nothing happens.