Luminous Arc: Difference between revisions
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* When in doubt, buff. | * When in doubt, buff. | ||
* Spread out. There are a lot of area attacks in the game, and you don't want to get nailed. | |||
* Save at the beginning of a battle, or if you're doing well and haven't lost anyone yet. It's much easier than going through a bunch of cutscenes again, and the saves aren't self-deleting like quicksaves. | |||
* As far in as I've played, weaknesses don't make a huge difference in the game, so don't let the convoluted element correspondence chart get you down. | |||
* Generally, you'll want to select characters for battle from physically weakest to strongest, as they usually form a back-to-front formation. (I say this because I'm pretty sure it's the opposite of what the game said.) There are exceptions to this, but you'll see when you get there. | |||
[[Category:Games]] | [[Category:Games]] |
Revision as of 18:46, 11 March 2018
- When in doubt, buff.
- Spread out. There are a lot of area attacks in the game, and you don't want to get nailed.
- Save at the beginning of a battle, or if you're doing well and haven't lost anyone yet. It's much easier than going through a bunch of cutscenes again, and the saves aren't self-deleting like quicksaves.
- As far in as I've played, weaknesses don't make a huge difference in the game, so don't let the convoluted element correspondence chart get you down.
- Generally, you'll want to select characters for battle from physically weakest to strongest, as they usually form a back-to-front formation. (I say this because I'm pretty sure it's the opposite of what the game said.) There are exceptions to this, but you'll see when you get there.