Middle-earth: Shadow of Mordor: Difference between revisions
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* Forge at the towers for fast travel. | * Forge at the towers for fast travel. | ||
* Normal orcs can still be interrogated | * Normal orcs can still be interrogated - they will only reveal unidentified commanders, though. | ||
* Each area tells you which plants grow for your gathering side quest. | * Each area tells you which plants grow for your gathering side quest. |
Revision as of 18:49, 11 March 2018
- Forge at the towers for fast travel.
- Normal orcs can still be interrogated - they will only reveal unidentified commanders, though.
- Each area tells you which plants grow for your gathering side quest.
- Get used to the parry system (it's Batman), and the dodge system. Harder enemies cannot be parried so you'll get the dodge prompt for those.
- Grab the talent that lets you explode campsites, it'll rack up easy kill and you can lure enemies/commanders to them. You cannot damage yourself in them.
- You can toggle Detective Mode while aiming with your bow.
- There's a Kill 100 Orcs in a coliseum side quest, you may want to hold off on this until you get some runes that siphon/restore life when conditions are met.
- When commanders are fleeing or when they are weakened (their outline will turn green) you can grab them.
- If you see places with 3 Elf-Arrows next to each other, this typically means to use your bow.
- Some world locations require you to squeeze between objects in order to get to objectives.
- Don't be afraid to die. This will create a Nemesis for you.
- The skill that lets you shoot an orc in the leg to immobilise them doesnt sound that useful in combat, but its super useful to pin down a fleeing enemy warchief so you can catch and kill/brand them. Sometimes trying to run them down on foot can be annoying.