Darksiders III: Difference between revisions

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* The game doesn't explain this unless you look in the controller settings or wait for it to appear on a load screen, but if you click in the left stick (On an XBOX controller), you will run faster.
* The game doesn't explain this unless you look in the controller settings or wait for it to appear on a load screen, but if you click in the left stick (On an XBOX controller), you will run faster.
* There's a line at the top of the screen with skulls on it. Each skull represents a Sin, and points the way to them. The skulls aren't fixed indicators of the straight line direction you should be travelling in - they move around the compass line to show you which turnings to take, so you can use them for turn-by-turn navigation.


[[Category:Games]]
[[Category:Games]]

Revision as of 19:17, 6 December 2018

  • Nephelim’s Respite works like Estus Flasks do - killed enemies have a chance to drop a green soul, which refills one Nephelim's Respite. Don’t waste souls on buying healing items from Vulgrim.
  • Weapon enhancements can be easily swapped to another weapon with no penalty, so don’t worry about where you stick them.
  • If you die your souls can be found floating near the spot you died, and you have two deaths to reclaim them before they disappear forever.
  • The game doesn't explain this unless you look in the controller settings or wait for it to appear on a load screen, but if you click in the left stick (On an XBOX controller), you will run faster.
  • There's a line at the top of the screen with skulls on it. Each skull represents a Sin, and points the way to them. The skulls aren't fixed indicators of the straight line direction you should be travelling in - they move around the compass line to show you which turnings to take, so you can use them for turn-by-turn navigation.