Metroid Dread: Difference between revisions

From Before I Play
Jump to navigation Jump to search
(Created page with "* This game loves hidden shootable blocks. If you don't know where to go in the early game, try shooting stuff. * The EMMI can't hear you if you're not moving or underwater,...")
 
No edit summary
Line 4: Line 4:


* If you intend to 100% the game, look up how shinesparking works, there are some very counter-intuitive mechanics that are necessary to understand to get every secret.
* If you intend to 100% the game, look up how shinesparking works, there are some very counter-intuitive mechanics that are necessary to understand to get every secret.
* You never have to go through a hazardous environment room without protection to progress except for one short one late in the game. If you get to an area where it's all hazardous areas around you then start looking for alternate paths.


[[Category:Games]]
[[Category:Games]]

Revision as of 17:58, 13 October 2021

  • This game loves hidden shootable blocks. If you don't know where to go in the early game, try shooting stuff.
  • The EMMI can't hear you if you're not moving or underwater, but it can still see you.
  • If you intend to 100% the game, look up how shinesparking works, there are some very counter-intuitive mechanics that are necessary to understand to get every secret.
  • You never have to go through a hazardous environment room without protection to progress except for one short one late in the game. If you get to an area where it's all hazardous areas around you then start looking for alternate paths.