Ultima Underworld II: Labyrinth of Worlds: Difference between revisions

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* There's no hand-holding. No quest journal, no arrows pointing the way. If you're not playing with a hint book by your side, you'll need to really think, or to make notes and listen to what people are saying.
* There's no hand-holding and no quest journal. Remember what people say and note down anything that seems important (the game has a great map annotation feature).


* It's pretty hard. Easy difficulty is for the average guy, normal is for grognards.
* Whenever you bump into monsters you can't beat, just avoid them and come back later (sometimes a dozen levels later).


* There's no level scaling. You will bump into monsters you can't beat at that time. For example, right inside the entrance to the sewers is a headless. it will murderize you at normal difficulty, and is very tough even at easy. Avoid it and come back later. There are more monsters deeper in the sewers that you won't be able to beat for a dozen more levels.
* It's best to be a swordsman. The sword trainer (Lobar in Killorn Keep) is twice as effective as the other trainers. Also, strength determines how much you can carry, which is very important.


* It's best to be a swordsman. The sword trainer (Lobar in Killorn Keep) is twice as effective as the other trainers. Also, strength determines how much you can carry, which is very important.
* Regarding Strength and other stats: IIRC there are few or no ways to improve them during the game; if you roll bad stats, just create a new character instead of pushing through (for Strength, 25+ is OK)


* Most locked doors need to be bashed open. Carry a few bad weapons for this.
* Most locked doors can be bashed open. Carry a few bad weapons for this.


* Use the look command on everything. EVERYTHING.
* Use the look command on everything. EVERYTHING.
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* After you clear the prison world, you have a choice of Killorn Keep or an ice world. Choose the former first.
* After you clear the prison world, you have a choice of Killorn Keep or an ice world. Choose the former first.


* Regarding Strength and other stats: IIRC there are few or no ways to improve them during the game; if you roll bad stats, just create a new character instead of pushing through (for Strength, 25+ is OK)
* Don't use the clunky command bar. Click & drag RMB is a far easier and more versatile option for interacting, LMB for looking around (1/2/3 for looking up/down). After some trial and error you might even get some early/clunky WAXD + mouselook.
 
* Don't use the clunky command bar. Click & drag RMB is a far easier and more versatile option for interacting, LMB for looking around (1/2/3 for looking up/down). After some trial and error you might even get some early/clunky WAXD+mouselook.


* Shift-J is a standing long jump. The manual probably mentions it, but it's a lifesaver.
* Shift-J is a standing long jump. The manual probably mentions it, but it's a lifesaver.
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