Ultima Underworld II: Labyrinth of Worlds: Difference between revisions

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* There's no hand-holding and no quest journal. Remember what people say and note down anything that seems important (the game has a great map annotation feature).
* There's no handholding and no quest journal. Remember what people say and note down anything that seems important (the game has a great map annotation feature).


* Whenever you bump into monsters you can't beat, just avoid them and come back later (sometimes a dozen levels later).
* Whenever you bump into monsters you can't beat, just avoid them and come back later (sometimes a dozen levels later).
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* It's best to be a swordsman. The sword trainer (Lobar in Killorn Keep) is twice as effective as the other trainers. Also, strength determines how much you can carry, which is very important.
* It's best to be a swordsman. The sword trainer (Lobar in Killorn Keep) is twice as effective as the other trainers. Also, strength determines how much you can carry, which is very important.


* Regarding Strength and other stats: IIRC there are few or no ways to improve them during the game; if you roll bad stats, just create a new character instead of pushing through (for Strength, 25+ is OK)
* Regarding Strength and other stats: IIRC, there are few or no ways to improve them during the game; if you roll bad stats, just create a new character instead of pushing through (Str 25 is enough to wear a set of chainmail and still carry a bunch of items)


* Most locked doors can be bashed open. Carry a few bad weapons for this.
* Most locked doors can be bashed open. Carry a few bad weapons for this.
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