Age of Wonders 1: Difference between revisions

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(Created page with "- A growing army consumes gold which requires expansion, which requires an even larger army, etc. Turtling is slow death at least until the very late game when you can get by wit...")
 
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Revision as of 17:04, 23 July 2012

- A growing army consumes gold which requires expansion, which requires an even larger army, etc. Turtling is slow death at least until the very late game when you can get by with heroes and a couple stacks of high level units.

- If you need to free up resources, send troops on suicide missions instead of disbanding them. Disbanded units like to wander around "freeing" your towns and gold mines. They will occasionally attack you at the worst possible moment.

- You can use some units' abilities out of combat, by double clicking on their portrait. Clerics in particular can heal other units in the same stack.

- Cheap spells are the best spells. Always get at least one Orb of Air and Orb of Life. This gives you access to Chain Lightning, one of the best offensive spells in the game (damages 4 units with a chance to stun for 1 round) and Summon Eagle, a very fast flying summon that can explore, loot one hex towns and can defeat one or even two level 1 units in a pinch.

- Conserve movement as much as possible. When attacking with a stack of units, select the one with the most remaining movement by left clicking, and then right-clicking under it's portrait. When it attacks an adjacent army, the rest of your army will be pulled into the battle without wasting any remaining movement points.

- Regarding hero creation, it's best to focus on pure combat or spellcasting. With spellcasting, prioritize researching global (purple) spells until you get Town Portal. A hero with Spellcasting 4 or better can cast Portal every turn, effectively defending all of your cities simultaneously. Combat heroes benefit from round attack, first strike and wall climbing. Any remaining XP points are best used on increasing their stats and speed. Every hero should have some form of long range attack as well.

- You can draw a town's defenders into the open by attacking an enemy stack that is outside, but adjacent to the town. If it is a four hex town with only one stack of defenders, appriach them from the diagonally opposite side and you will fight each other inside the city walls!

- Don't be afraid to loot or even raze towns if you already have a decent income. Keep the initiative, and keep your armies fighting instead of waiting around.

- High level summoning spells are a waste of mana. For the price of one summoned dragon you can permanently haste three flying units as a deep strike force that covers twice the territory, or you can buff an entire army in preparation for a battle.