Silent Hill 2 (2024): Difference between revisions

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* The game appears to have an adaptive loot system, so you shouldn't save ammo.
* The game appears to have an adaptive loot system, so you shouldn't save ammo.
* Break windows, glass cupboards, etc all the time, even windows to places you can't go in can have items behind them.
* Mashing attack will get you hit, be deliberate and remember to dodge, also running is often a viable option especially since the enemies don't drop loot.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 20:21, 10 October 2024

  • Much like in the original, James will look at interactable items as you walk past them.
  • The dodge move has significant i-frames, so you can go right through attacks with good timing. It's fairly easy to abuse in group fights as well.
  • Enemies are weak to different weapons. The
    Mannequins
    are weak to handgun rounds and
    Nurses
    are knocked down by the shotgun.
  • Attacking an enemy from behind can knock them down in one hit at times.
  • You can shoot enemies in the knees to stagger them for a followup. I haven't been able to do it myself since my aim is terrible on console, but the internet says so.
  • RGB keyboards and PS5 controllers glow to indicate the health state that you are in. The red frame around the screen appears when you are at around 2/3rds health.
  • Most of the things that worked in the first game still work in the new one, including some boss tactics.
  • The game appears to have an adaptive loot system, so you shouldn't save ammo.
  • Break windows, glass cupboards, etc all the time, even windows to places you can't go in can have items behind them.
  • Mashing attack will get you hit, be deliberate and remember to dodge, also running is often a viable option especially since the enemies don't drop loot.