Blasphemous: Difference between revisions

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* The pace of the game is slower than you might be used to from most off-brand metroidvanias, it's more like the actual classic Metroid and Castlevania games. Timing and deliberate movement are more important than spamming attacks.
* The pace of the game is slower than you might be used to from most metroidvanias, timing and deliberate movement are more important than spamming attacks. The game is also fairly open in structure, so you can usually explore elsewhere if you find yourself somewhere you can't handle.


* When you die, you will not lose Tears, the souls-equivalent currency of the game. Instead, your mana bar will become capped more and more with each death. You also receive a penalty to gained Tears. This can be undone by returning to each bloodstain or by visiting a special location. Be aware that bloodstain placement is a bit glitchy and some may be impossible to actually collect, due to things like being placed in an insta-death pit of spikes.
* While it's never mentioned in-game, you can press Down + Ranged Attack (the right face button on controllers) to cut yourself and regain some Fervor (mana) in exchange for some Health and Tears (money).


* New abilities for your sword become available based on how many sword shrines you have unlocked, not based on how many abilities you have unlocked.
* You can change Rosary Beads and Prayers at any time, even in the middle of a fight.


* Pits and spikes are a full return-to-bonfire instant death, so aim your jumps well. Enemy attacks can't ever knock you off of ledges, though - there's an invisible wall specifically to prevent this. If you're hit while you're in mid-air, you can be knocked back, though.
* A number of mysteries and puzzles in the game are tied to having specific Rosary Beads equipped, simply having them is not enough.


* The game world is very open and you can go in a lot of directions that you are not currently equipped to handle, so if something seems unreasonably hard, you might want to come back later.
* The 'toxin resistance' Rosary Bead isn't what you're looking for to avoid damage from green poison mist. That's a relic that specifically calls out granting immunity to miasma.


* From the beginning, you can press and hold the B button to cut yourself and regain mana at a moderate cost in health and a small cost in tears. It's not really all that useful, the spells in this game are sparse and mostly not very powerful. You lose all your mana when you die, but you can use this technique to immediately recover it, and then visit the shrine again to get your health back, if you do find the spells useful.
* If you're unable to collect your "bloodstain" from the spot you died in for some reason or another, interacting one of the large Confessor Statues scattered around the map will work as well. Failing that, the same functionality can be unlocked at the church in the main town after donating 2000 Tears.


* Countering happens automatically on a successful block, but you can upgrade the attack to a power attack by pressing the attack button as your counter hits the enemy, not (as the game's phrasing implies) the moment the enemy strikes you.
* While it's not worth prioritizing until later in the game, donating Tears to the church comes with a variety of other benefits at certain breakpoints as well, most notably at the 10,000 and 20,000 marks. More explicitly: <div class='spoiler'>After 10,000 all checkpoint shrines refill Fervor in addition to Health, and after 20,000 you unlock the ability to teleport between them at will.</div>


* Power counters have a high chance to stun the enemy, which can be recognized by the red outline that surrounds them. Stunned enemies can be executed, which gives you some additional mana and Tears on top of what a normal kill would give you.
* New abilities for your sword become available based on how many Mea Culpa Altars (the large stone shrines) you've found and visited, not based on how many abilities you have unlocked.


* You can change rosary beads at any time, even in the middle of a fight.
* Enemy attacks can't knock you off ledges unless you're mid-air, meaning it can sometimes be safer to take a hit on the ground than trying to dodge it with a jump and risking a fall to your death.


* Parrying a heavy attack will push you back and won't give you a counterattack opportunity, but it will cancel any secondary effects that attack would've had, like shockwaves or explosions
* Countering happens automatically on a successfully timed block, but you can upgrade the attack to a power attack by pressing the attack button just as your counter hits the enemy, not (as the game's phrasing implies) the moment the enemy strikes you. These, as well as the special sword abilities you unlock, have a high chance to leave an enemy open to an execution, providing more Fervor and Tears than a normal kill.
 
* Parrying a heavy attack will push you back and won't give you a counterattack opportunity, but it will cancel any secondary effects that attack would've had, like shockwaves or explosions.


* Some projectiles can be swatted out of the air or even launched back at the attacker.
* Some projectiles can be swatted out of the air or even launched back at the attacker.
* The 'toxin resistance' rosary trinket isn't what you're looking for to avoid damage from the green fog. That's a relic that specifically calls out granting immunity to miasma.


* The free DLC bosses are exclusive to New Game+, meaning the room with a big mirror and a bunch of statues is useless on your first run.
* The free DLC bosses are exclusive to New Game+, meaning the room with a big mirror and a bunch of statues is useless on your first run.


[[Category:Games]]
[[Category:Games]]
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