Pseudoregalia: Difference between revisions
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(Created page with "* A ways into the game, you'll run into a place called Tower Remains with a locked gate and sign saying something about three suns needed to pass. It looks like a final boss door that requires collectable McGuffins to unlock, but the real one is actually a little ways inside the tower. There's a side path to get past the front gate and a mandatory movement upgrade inside to pick up. Category:Games") |
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* A ways into the game, you'll run into a place called Tower Remains with a locked gate and sign saying something about three suns needed to pass. It looks like a final boss door that requires collectable McGuffins to unlock, but the real one is actually a little ways inside the tower. There's a side path to get past the front gate and a mandatory movement upgrade inside to pick up. | * A ways into the game, you'll run into a place called Tower Remains with a locked gate and sign saying something about three suns needed to pass. It looks like a final boss door that requires collectable McGuffins to unlock, but the real one is actually a little ways inside the tower. There's a side path to get past the front gate and a mandatory movement upgrade inside to pick up. | ||
* It is recommended to leave The Underbelly as the last area to complete, since it requires several techniques that can be obtained in other areas. | |||
[[Category:Games]] | [[Category:Games]] | ||
Latest revision as of 20:25, 20 July 2025
- A ways into the game, you'll run into a place called Tower Remains with a locked gate and sign saying something about three suns needed to pass. It looks like a final boss door that requires collectable McGuffins to unlock, but the real one is actually a little ways inside the tower. There's a side path to get past the front gate and a mandatory movement upgrade inside to pick up.
- It is recommended to leave The Underbelly as the last area to complete, since it requires several techniques that can be obtained in other areas.