Resonance Of Fate
- You level up via types of weapons. Therefore it is optimal to constantly keep switching guns/grenades between party members so you keep leveling constantly.
- Jumping is your friend, as lots and lots of enemies are only truly vulnerable from overhead or behind them etc.
- If you have a mission to escort a thing damage stays between rooms with no way to repair short of paying an absurd penalty to repair it. Basically, if you can't progress, quit level/up gun, and try again with better strategy.
- Starting at Chapter 6 you can make infinite money. One of the items you can craft (wanna say beta scopes) sells for a bit less than it costs to forge and the parts can be bought in infinite supply from the traveling salesman. Don't hesitate to exploit this, shit is expensive.
- Any quest must be completed in the chapter you receive it or it is gone forever. Want the reward? Do the quest.
- You can equip 10 scopes to a gun and they will all give you a bonus. A fully tricked out gun at the end should have dozens of scopes, clips, grips and barrels.
- As for what to buy, early on you should focus on adding charge speed attachments to your weapons (Compact Scope alpha/beta are good), and later on boost charge accel using barrels. You don't need to buy the expensive weapon that's for sale right away.
- For most battles, you should do a hero action that sends one character to the far left corner, and the same with another character to the right corner. Then do a tri-attack. If you want more resonance points, send the 3rd character right between the other 2 (instead of starting a tri-attack), and then next turn send him/her back to the starting position.
- Make sure there are no obstacles in your characters' paths before starting a tri-attack. The larger your triangle is, the longer your tri-attack will last. Having more resonance points will make it last even longer.
- Jumping before you start an attack is always useful since you get a chance to break off body parts and restore the hero gauge.