Salt and Sanctuary
- You can roll through enemies during your invincibility frames. That means if you're fatrolling or the enemy is huge you need to be right up against them before rolling.
- Most of the weapons come from transmutation at the alchemist, not finding them in the world.
- Square followed by triangle will do a launcher move.
- Some weapons have alternate combos if you hold up on the left stick while pressing square. Spears will do a spinning attack, for example.
- The weapon Flint & Steel is bugged and will crash the game if you try to change rings with it equipped or if you try to use the stomp finisher on a prone enemy.
- Use your figurines liberally. You can't really place them incorrectly.
- In particular, get a guide down ASAP. Once you have at least one guide down, buy a grip of the horns he sells. With that you can teleport to the guide then from him to any Sanctuary you've unlocked, and the horns are cheap.
- Shield tanking is an effective strategy. Every enemy can turn on a dime mid-combo, so rolling behind them isn't really a viable tactic.
- Approach it like you would Dark Souls.
- Roll animation breakpoints are DS1 style: every 25%. Medium roll isn't bad, on account of shields being generally more useful, but fat rolling makes it very hard to move through enemies.
- Items later in the game will make it easier to spam magic, of that's your jam. Early on you'll need to be more conservative.
- Keep an eye out for areas you obviously need a movement upgrade for and remember them. There's good loot hidden behind backtracking.