Super Mario RPG: Legend of the Seven Stars
- Timed attacks also work for some other kinds of spells.
- There are two levels of timed hit accuracy. Both have identical audio/visual cues, but the more accurate one does 25% more damage.
- Never, EVER stop using Mario's basic Jump special, even when Superjump becomes available. Get the accessory that lets you damage spiked enemies with it. Spam it endlessly and repeatedly. NEVER EVER STOP. Every single time you use Jump Mario's base attack power goes up by 0.5. This caps at +127 attack after 254 jumps, which is roughly the amount you'll use if you play through the game without trying to powerlevel.
- If you're having trouble with the endgame or hidden bosses, take the Fertilizer from walking off the right edge of the clouds in Nimbus Land's main town area and the Seed from the shy-away in bean valley to the crazy guy who lives in the back of Rose Town for the best armor in the entire game. Put it on Peach and have her use Group Hug every turn and it becomes literally impossible to die.