Cyberpunk 2077
- When doing The Heist mission, there will come a point where you need to make a run for it. The games breadcrumbs will send you one way, but if you head in the other direction and climb up to the rooftop, there will be an Iconic Katana you can grab in a waiting AV - it’s one of the best melee weapons in the game with +500% crit damage and is missable if you don’t grab it right then and there.
- The point of no return mission at the end of the game will permanently change the world state and give you an epilogue, but it will also create a save as you enter the building so that you can return later to play through alternate endings + mop up side missions.
- Don't spend money on upgrading weapons. A mook is always going to drop a better weapon within the hour. By upgrading I mean go to the crafting menu and spending mats on upgrading the gear.
- Weapon mods are cheap so use those. And there's no harm in buying them. It's useful to have a few silencers in the inventory should you get a better pistol. Same with clothing mods.
- You get a maximum of 50 ability points so you can't max everything out
- Your ability point score limits your skills. So if you have 12 cool the max stealth and coldblood can be improved by playing is 12. Skills are improved by using them like in an elder scrolls game. So you can put points into reflex, then perks into rifles but you'll also get level up rifles as a skill by killing people with rifles. The same goes for killing people with shotguns etc, until you hit the ability limit.
- Check the later perks. The most important perks can be gotten before maxing the ability.
- Get the double jump legs as soon as possible. They vastly increase your mobility.
- More or less everything will get super strong if you invest. Hacking will let you kill everyone in a building without setting foot in it. The tech rifles will let you shoot through the walls for massive damage. Stealth and revolvers will let you do insane headshot damage.
- Getting upgraded eyes will let you put mods on them. Some of these are very strong, 50% bonus headshot damage, highlight enemies that knows where you are (combined with the tech rifle letting you shoot them through cover) and slow time on the enemy starting to spot you, which means you can just get back behind cover or shoot them before they can get to fight mode.
- Do some hacking stuff even if you don't invest in it. Turning off the cameras, pinging and some other low grade stuff can be very effective
- Don't get the perk that auto turns junk into mats. Unless you're going full crafting the junk is better off being turned into money.
- The level design is very Deus Ex, so there's always a vent or a ledge you can avoid the front door with.
- Do the level appropriate stuff. When the game opens up the rest of the map to you if you go to the stuff it tells you is super hard the game will just kill you.
- The throwing knife stuff is bad, unless they fixed it. You lose the knife you throw so unless you are carrying around 20 of them its going to be a pain in the ass to use.
- There are a bunch of perks that give you damage increases to all damage, those are worth investing in. So like in heavy weapons there is a perk to increased torso damage for everything. You mostly want to click the heads but that's not a bad one to have. I think cold blooded has one for headshot damage
- Keep the clothes that increase crit chance. You can eventually stack to 100%
- Its not a big deal really but some jobs don't want you killing anyone. These differ from the jobs where they want you to stealth. There's a gun mod that will turn the damage non lethal so if you get annoyed you can just slap one of those on and shoot everyone. The only difference is the fixer will be annoyed on the phone with you and give you less money if you kill people.
- If you're going to do the boxing quest you need gorilla arms. You'll have to put some points into the punching tree as well, not many. Maybe 6 or so. Heal on punch damage, stagger chance. The game is pretty generous with perk points and its not a big deal to throw some into skills you don't use that often.