Darksiders II
- After you complete the game you can use your save for New Game+. You keep your level, inventory and skills. Quests and collectibles are reset (but you keep their rewards). The level cap is raised from 22 and 30 and this new cap opens more of the Crucible (challenge arena). You can also pick a different difficulty at the start. It's ideal for a completionist run.
- Two early quests are collecting several items for the blind shaman and retrieving the smith's hammer from the Shattered Forge. There is a potential bug where completing the latter prevents you from finishing the former. So avoid the Shattered Forge early on. Basically, when you encounter an insect spawner for the first time, don't take the path to the North.
- Fighting and winning against Thane (the first move trainer) will unlock your Reaper Form. You can do this fight at any time, but learning his attack patterns and timely dodging are more important than your current level/gear.
- Buy dashing attacks for all weapons you use as soon as possible, they're easy to use and do great damage.
- None of the Wraith abilities suck outright and a skill respec is extremely cheap at Vulgrim's shop, so feel free to experiment. Try Murder of Crows (for ranged attacks, the gun is weak) and Harvest (for an area attack, you get crowded by lot of weak enemies fairly often).
- The Death Grip is not just for moving around in the world, it's also very useful in combat. For big enemies it pulls you close towards them, but for small/normal enemies it pulls THEM towards YOU and they'll fall down.
- Most items that merchants sell will be outclassed by Possessed weapons and loot you'll find. It's not until late game you'll want to buy certain items, so you can feed them to your Possessed weapons to increase in power.
- The 3 short campaigns that originally were DLC are gradually unlocked by completing parts of the main quest. You can access them on the main menu by selecting "additional campaigns". Enemies and bosses will scale to your current level, so they can be played whenever you want (even just before facing the final boss).
- There are also 4 armor+scythe DLC sets that are integrated into the Deathinitive Edition. You'll find the scythes in specific chests, but the armor sets require you to clear out certain areas of all enemies and destroy all pots/coffins/decorations before a chest will appear. You may need to look these up online.
The basics on possessed weapons
- Besides basic damage a Possessed weapon can have up to 4 additional stats. Sometimes it'll already have an additional stat when you find it.
- You can upgrade it up to 5 times by feeding it items. The amount of weapon experience you get is based on the rarity of the item.
- Once you've filled the experience bar you gain a level and you get up to 4 different choices: they either add a new stat to the weapon OR slightly increase a stat that was already on it.
- These 4 choices will be based on the additional stats of the items you fed to the weapon to upgrade. Maybe you fed it a dozen different additional stats, it will only give you 4 to choose from.
- If you want to guarantee a certain stat choice on level up, be picky about which items you use to upgrade.
- One weapon that is ridiculously effective is a secondary fast Possessed weapon with Critical Chance, Health On Crit, and Critical Damage. If you have a choice for a fourth slot then Strength or Ice Damage are good. You can also use this combination for a Possessed scythe.
- %Life Steal and %Wrath Steal effects on weapons are rare to find and it's worth to hold on to anything with those for potential Possessed weapons.
- Inferno, Ice and Lightning are stronger versions of Fire, Frost and Shock. Inferno is a burn effect that can hit other enemies, Ice will slow and potentially freeze non-bosses, Lightning is damage-over-time that can stun.
- Arbiter's Maze has a level 15 health leech scythe as the secret on floor 5. Just look up the solutions on the internet for maze directions, it's way easier than chasing down all the scrolls in the world.